Race Driver: Grid

Race Driver: Grid

released on May 30, 2008

Race Driver: Grid

released on May 30, 2008

Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama. Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced.


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Really nice arcade/sim game made by Codemaster that was the sequel to the toca racing series and i love the direction that they take at the time and now is still a good game with a lot of content, but unfortunately there are some problem that the other title sequel to this improve about it.
For example, the difficulty, yeah is selectable but is really easy until you put like the last two difficult setting, the car selection is not that big and most of them are in the same category and ah the track list is really short.
But other than that is a really and solid game that create not only a really good series but created mechanics that are still in racing game to this date.

Primeiro título da série GRID já vai fazer 15 aninhos mas ainda impressiona.

Lembro a primeira vez que vi esse jogo em meados de 2010 e não sabia se era um filme ou um jogo. Obviamente já existem títulos com gráficos e físicas melhores, mas não considero esse datado de forma alguma (exceto a fumaça).

A jogabilidade é o casamento perfeito entre simulação e arcade, com diversas funções de assistência pros jogadores mais casuais. É bem bacana e ao mesmo tempo puxa pro lado realista. O drift nesse jogo é um dos melhores e mais divertidos que já vi.

A seleção de carros varia bastante e conta com veículos desde JDMs até Concept cars, tudo dependendo da categoria do evento que você entrar.

O modo carreira não é tão complexo mas conta com diversas variáveis relacionados à equipe, como branding do seu time, parceiros de pista, temporadas com ranking, eventos reais como o 24-hour of Le Mans (que dura 24 minutos reais), etc.

Em suma, é um título que ainda tem bastante a oferecer apesar da idade.

É uma pena o jogo ter sido delistado na maioria das plataformas...

Recomendo fortemente para fãs de circuito.

It was a nice racing game to play, with cool vehicles and career progression, but for some reason, it had crashing issues, which affected my experience while playing it.

An atmospheric journey through an international racing scene that needs to be played. While the game lacks a textual story, the slow progression from being a driver-for-hire on behalf of other teams to eventually creating your own team and dominating several different disciplines gives the game an arc even without characters or dialogue. Watching your garage transform from a ratty, sun-lit single-space to a massive, sleek vehicle bay manufactures a sense of career satisfaction that many other menu-based track racers completely fail to emulate. The way features are slowly drip-fed as you progress through the world stage (such as sponsorships and the ability to hire a second driver) helps the game feel like a directed experience rather than tool where you can test car-and-track combinations at the game's leisure.

And as if that wasn't enough, the Garage Music theme is enough to justify the game's score alone.
Take a listen: https://youtu.be/sTYFkHzaOuI?si=YEYjFB9C_xjQi9UW

Nowadays, when people think about great racing games of this era, they think of forza, PGR, Dirt, Gran Turismo. The race driver series, the sucessor to the TOCA series, gets somehow forgotten. Racedriver Grid is the first in this series, and while it's not the best raceing game on the system, it's one of my favourites. Starting with the negatives, it's not a game full of different game modes, infact it feels a little sparse and you are basically left with 3 modes, campaign, single race and online mode. The campgain is quite confusing at first also. You start off doing random events for other teams taking part in a variety of different types of races, then suddenly you have your own team, it's not explained very well and there's little story and no training to get you up to speed. Despite these flaws, the racing itself is excellent. Your enjoyment of racing games probably largely depends on how well it aligns with your preference of Sim to Arcade style, and Grid rides this perfect balance of very difficult and competative arcade racing, which is helped by the excellent AI. Every race feels like a challenge, but not impossible, and the inclusion of rubber banding means that you are never laps ahead on you own like in some simulation racers. The races are fun and competative from start to finish. That's not to say it's fully arcade, you will need to use your break wisely and there is an excellent damage system which can mess up your stearing if you take too much damage, but you won't need to tweek your car too much each race. The campaign also features a huge variety of racing styles to keep you entertained. I really enjoyed the drifting events akin to Dirt 3, and the one on one races were really intense. For me it's some of the best racing to be had on the console, and I highly reccomend it if you enjoy hard but fun racing, of course this style is not for everyone.