Railfan: Taiwan High Speed Rail

Railfan: Taiwan High Speed Rail

released on Jul 12, 2007

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Railfan: Taiwan High Speed Rail

released on Jul 12, 2007

Railfan: Taiwan High Speed Rail takes place in Taiwan, along the real-world Taiwan High Speed Rail line between Taipei in the North, and Zuoying to the South. Like the previous game in the series, Taiwan High Speed Rail uses full-HD footage of the rail line. The player is responsible for driving at the appropriate speeds and reaching stations on schedule. There are game modes which score the player based on total time spent on the route, energy used, or accuracy in stopping the train at stations. The game also includes a mode highlighting tourist spots along the route, with mentions of historic locations as well as sightseeing spots and restaurants.


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Taipei ➡️ Zuoying (Kaohsiung City)
Duration: 01h34
Train Model: THSR 700T
Train No: 0145
Number of carriages: 12 (1 business car, 11 standard cars)
Number of seats: 989 (66 seats in business car, 923 seats in standard cars)
Seat allocation: 2+2 in business car (4 seats each row); 2+3 in standard car (5 seats each row)
Top operation speed: 300 km/hr
Length of train: 304 m
Electric system: 25 KV 60 Hz AC

Welcome aboard Taiwan High Speed Rail! This train is bound from Taipei, to Zuoying. All seats are reserved. Please make sure you are in the correct seat. We wish you a pleasant journey. 🌸

Slim but unquestionably reverent and adorable. Maybe I'm gassing this up too much but it's nice to see the Trainguy subgenre have a little more meat on its bones beyond polygonal simulations and instead could be secret FMV games - accelerating and decelerating your train like it's a really meditative Superhot or something. Railfan seems very keen to show you a brief look into late-00's rail transit life, right down to explaining the historicity of the locales the line calls at, the specs of the train, even local cuisine!
Looking up the devs of the Railfan titles to find that they are predominantly dedicated to educative tactile train driving simulations, still making use of full-motion video rather than computer generated sims. I dunno man I think that's neat. I've seen people with the Densha de Go joystick but now I want a carriage door peripheral for me to lean out of.