Rance 4.2: Angel Army

Rance 4.2: Angel Army

released on Dec 08, 1995

Rance 4.2: Angel Army

released on Dec 08, 1995

Rance 4.1 and Rance 4.2 are two parts of the same storyline, and use the same mechanics and artstyle. Part of the game involves navigating the Happiness Pharmaceutical office and Romance Park, speaking with people, and investigating the surroundings through an adventure game menu. The other part is a dungeon-crawler taking place in the Angel Army secret underground base. Within the base, there are specific rooms where the player can interact with the environment, use healing items, and load/save. The rooms are connected to each other by thin routes, where the only available actions are "Advance" and "Retreat", to take a step forwards or backward. (Most routes are about 3-5 steps long). These paths are the spots where random encounters can occur. When the game starts, the base is unmapped, and paths are marked on menus as "???". Each time the player crosses a path and enters a new room, Athena 2.0 will draw the room on the map (with a short dialogue among the party Rance about how to name and illustrate it; sometimes giving comical or non-indicative names). If Athena is not present, Rance will try to draw the map himself. The "???" option will change to reflect the room name. Some paths are hidden or trapped, and can only be crossed later in the game.


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Maybe slightly better than 4.1, but not enough to really change the rating. Very forgettable duo of games.

There is a game-breaking moment near the end where you can soft-lock yourself very easily and you have to re-start all over again, unless you had a back-up save.
On the other hand, this game has Wenlina, which automatically makes it better than 4.1.

Rance is more of a brute than ever before in this game. Sill's absence has a clear negative effect on him, as she's the only person that prevents him from completely becoming a monster. Some of the heinous acts he does in this game are more shocking than anything seen before in the series, and it serves as nice foreshadowing for the Brutal King we are about to meet.
The comedy here is the best in the entire original timeline. Multiple scenes made me laugh out loud.

Basically the same than first part, three areas with several puzzles and a final boss.
Is slighty better than the first part because random combats are easier with two more helpers and enemies have reduced stats.
Athena 2.0 maps are cute.

Slightly unhinged. Worth playing for Rance's map drawings.

Msm coisa q disse do anterior aplico aq, só gosto um pouco mais pq eu prefiro oq contaram nessa parte, e tbm gostei mt da Kisara, puta boneca daora.