Rascal is an action, platform game. In the game, the player assumes the role of Rascal armed with the Bubble Gun, in a mission through five worlds involving a medieval castle, ancient Aztec ruins, the aquatic city of Atlantis, a pirate ship and a Western town. The player needs only to complete the past level to gain access to the next world. In each past and present level, the player has to find the six pieces of the Time Clock in order to access the Time Bubble at the end and be able to access the next form of that world. Each future level has a boss fight against Chronon. Defeating him in all five gives access to the final world.
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Is it good? No. Did I play it a lot because I had it? Yes. Know one big reason why it wasn't good? Due to the success of Tomb Raider, the devs were told to change from what was a SM64 control scheme to a tank control scheme. The alternate universe where this game kept the old control scheme potentially has this game as a cult classic.
Game feels absolutely sluggish. It's a drag to get through it, by every sense of the word. Camera angles are killing me, the movement is garbage, because it feels like I'm using a pool cue while I'm just trying to turn a little and keep running. Level designs are what they are, and enemies are entirely representative of how unimaginative the levels also are. With that being said, the OST is a banger. I recall loving it ever since my childhood and that hasn't changed. Neither has my distaste for the overall game design! But with a positive and relaxed mindset, knowing what you're getting, I think you can find enjoyment in it!