Rayman 3

Rayman 3

released on Dec 31, 2003

Rayman 3

released on Dec 31, 2003

A port of Rayman 3

The cellphone port of Rayman 3 for Game Boy Advance.


Also in series

Rayman Origins
Rayman Origins
Rayman Raving Rabbids: TV Party
Rayman Raving Rabbids: TV Party
Rayman Kart
Rayman Kart
Rayman 3: Hoodlum Havoc
Rayman 3: Hoodlum Havoc
Rayman Bowling
Rayman Bowling

Released on

Genres


More Info on IGDB


Reviews View More

Out of the 3 mobile Java games I played as a kid, I remember this one the least. And now I know why - at the beginning, it's difficult as shit, so I most likely gave up back then. It really requires you to spend some time to get used to the controls and Rayman's movement, which is tough to do on a phone. But for some reason, the difficulty peaks at the 2nd level, and everything after that is way easier lmao. Maybe the bonus one being an exception since it's the same one but you go backwards (cool idea btw). There also two levels dedicated only to fighting one and the same "boss", which are like the shortest and least demanding boss fights I've ever seen. It takes you 5 seconds to beat if you just attack without even avoiding any attacks.

The game looks pretty ugly, too. Gameloft didn't bother much with the visual departament in this one, and they have made better looking stuff. The lack of any attempt in creating a storyline also makes it a somewhat forgettable experience.

But despite all these things, I can't say I didn't have fun playing it. I like the inclusion of a level-choosing lobby where you have to do some jumps to proceed to the next one. And as with Gameloft Javaware, there is some variety to the gameplay. The heavily "parkourish" design makes all the jumping and swinging pretty rewarding, and I found it satisfying how you can fluently go through the levels once you get the hang of the movement and all the mechanics. Shout out to my man Rayman.