Re:Call

Re:Call

released on Jan 17, 2023

Re:Call

released on Jan 17, 2023

In Re:Call memories are malleable and changing them will modify the present. Tackle mind-bending puzzles that rely on altering your own recollections to shape the future.


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RE:CALL is a game that caught my eye back as far as when the first ever demo dropped, I really loved it! The premise was hittin, i loved the idea of altering the past to make the future something new through a character altering their own memories. It's such an INSANE premise, and i even loved the character designs
shit got enhanced even with designs i thought were already pretty cool :) !! And then i FINALLY got to play it.. but what the hell? january was PACKED! like. dead space remake was off its coattails, fire emblem engage, and many more as well as game announcements and things like pizza tower and hifi rush would bring up the rear... so i actually kinda got worried for this project and tried shilling it here and there ( not to really get attention from any of the devs, idc bout getting anything from them i just didnt want them to feel like they were gettin kinda aired!!)
but my worries were hugely overblown because whitehorn has Had it's fanbase goin on and it Did get more than just a handful of people checking it out

But i still felt something was off, and thanks to my fiance i was able to finally get it and beat it and *i.. LIKED IT
im not being overdramatic or anything but i DO WISH SOME THINGS WERE DIFFERENT

Lets keep goin with the good though, i think this story is mostly cool and some of these levels are AWESOOOOOME i really like a lot of these puzzles some of them had my jaw drop like "ohhh shit we gotta get so and so up in here?" or "oh so and so was in on itttt??" there's some cool moments with the puzzles but i do think near the endgame i was just STUUUUUUUUUUUUMPED STUMPED because at the end of the day this is a puzzle game babe. I think it really hits me and I feel stupid from the stealth chapter onward, i needed marginal help here and there for the previous chapter but it was NOT as immense as that point in the game. I feel like when you get to the climax it still feels like a lot of this could be expanded upon as well and theres desire for longer puzzles.. but i think it becomes less tight as the first three before it how fun they are to play. I TYPICALLY suck at puzzle games but this actually kinda felt like I had a handle on it in a good way till those points though
I think the ingame explanation for the power itself is a bit weird though and it got to the point where I was surprised just how short this really is, the bulk of my playtime is rlly just from my thickskull
but even I thought that the ending wraps things almost quick feeling , its a little satisfying though.. a little!

All in all I think its a cool game that gets some of its ideas executed well but also falls flat in some other areas for me, i think some of the characters are kinda cool and there's some good moments worth trying it for. But I
do* think i wanted a bit more outta this. thats all i got, cya

The concept is great, unfortunately the execution leads to very tedious puzzles, having to play the same parts over and over again. Writing also all over the place in tone and quality

This review contains spoilers

Game start strongly with an interestingly unique gameplay mechanic where the main character is asked to retrace his steps from memory, and is able to change what happens in the past in order to get out from sticky situation in the present (think: i am being held at gun point, find a past where the guard doesn't have a gun so you can escape). The characters are likeable and the story starts very interestingly. I'm a sucker for stories where the player is canonically part of it in some way or another.

This would have been a clear 10/10 for me if the game actually stuck with this format. Unfortunately the more the games goes on, the less interesting the puzzlers ares. Instead of being asked question about what happened, you are the one tasked to ask people about their past despite you never being in their memory in the first place, and instead of solving intricate riddles by trial and error it boils down to "press orange switch in top left corner of the room, gate at bottom right opens". Not much happens in term of changing the past anymore. Game is very dull after the halfway point.

Story-wise it also dropped the ball. I feel like it setup some interesting points about morality and perspective. Got some strong umineko vibes especially with the whole spiel of "children are more susceptible to be able to use this power" etc etc.... Tons of plot points are left unresolved. I know Dominik said that he hates overexposition (and Andre in Evan's Remains was guilty of that at the end) but this is way too little explainations.

Maybe i'm missing something? Like extra scenes to add context in a second playthrough? Cause i really don't get it. Game definitely needed a little bit more cooking. Woudlnt' mind if all the chapters were as creative and interesting as the first 2.

The game is relatively short, which is usually what I prefer, but I think the game really needs a second playthrough where you can take a different path. The best way to do it would be, with the knowledge of what happens after finishing the game once, you would be able to gather enough to find a second way to go through the recall sections that leads to more elaborations on the lore and the characters, with a different ending at the end. I feel like time travel is the perfect setup to have something like this.

That being said, I hope to see more of that style of game from the dev. I'd love to see a follow up that adresses what felt lacking, because i see a lot of potential.