Rebel Transmute

Rebel Transmute

released on Mar 11, 2024

Rebel Transmute

released on Mar 11, 2024

Set on a living planet, Rebel Transmute is a sprawling metroidvania with fully customizable combat and platforming. Explore a vibrant ecosystem, befriend sentient robots, and fight the colonizers standing between you and your missing mother!


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Disclaimer, kickstarter backer + in the game an extra time for winning a speedrun competition.
An imperfect but all around fantastic metroidvania that very blatantly uses mechanics and ideas from games such as Hollow Knight, Nier Automata, Axiom Verge etc to very good effect. It's a hard game, and very much not for people who haven't already played a fair amount of similar titles, but I still have greatly enjoyed my time with it and will enjoy speedrunning it more in the future. I hope the dev learns from this release and makes more games, and hopefully either removes story aspects entirley or greatly improves on them. Or maybe just get someone else. Seriously, the story in this game is not worth your time.

I'd like to make a longer form video review on this at some point in the future, but figure I'll just leave this here for now.

esse jogo tinha tudo pra ser espetacular, mas se perdeu tentando demais ser suas inspirações. a busca incessante pelo outro apenas nos faz esquecer de nós mesmos.

tl;dr - It's a consistently good-not-great experience that may have stood out in 2016 or so, but in 2024 feels a bit run of the mill. Like most indie Metroidvanias these days, Rebel Transmute often just feels like Hollow Knight, but not as good.

This one just never feels like it stands out. There's a story here, but it's just kind of there. Never really enthralling.

The game feels fine to play, but it doesn't have that one thing that elevates it to being a great like Ori's sublime movement, Axiom Verge's creativity, or Hollow Knight's writing and art direction.

There are some creative ideas here. The swim powerup feels like Metroid's shinespark crossed with Ecco the Dolphin in the best way, and leads to some very unique puzzles... when you actually have water to interact with. For the most part, though, it feels kind of bog standard, with several powerups feeling as though they were ripped wholesale from Hollow Knight.

That said, I never disliked the game. It is fun to play. The controls are tight and smooth, the combat is tense and fast paced, and the pixel art, while not stellar, is nonetheless well made. It just never felt like the sort of standout experience that I couldn't put down.