Rico London is a gang-busting, name-taking, explosive cooperative shooter. Blast your way up the highrise tower stacked with East End gangsters solo or with a partner. Crash through doors, dodge bullets, turn the weapons of the fallen into your personal arsenal, and do whatever it takes to make it to the top.
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I'm not sure if I've ever seen a sequel that was this stripped down. The non-linear levels from the original Rico are gone, as are weapon loadouts, maps of level layouts and the horde mode. All you're left with is a campaign made up of ninety minutes of slow-motion breaching and clearing and a "Daily Play" mode that is a twenty-minute variation of the campaign.
That said, as someone who isn't a big fan of roguelikes, the option to play the campaign without permadeath meant I had more fun with Rico London than its predecessor. If I'd paid $35 for this at launch I would probably be harsher on it, but for about 60 cents as part of a Fanatical bundle, it was a decent two-hour time-killer.
That said, as someone who isn't a big fan of roguelikes, the option to play the campaign without permadeath meant I had more fun with Rico London than its predecessor. If I'd paid $35 for this at launch I would probably be harsher on it, but for about 60 cents as part of a Fanatical bundle, it was a decent two-hour time-killer.