I'm not sure if I've ever played a sequel that was so stripped down in comparison to its predecessor. The non-linear levels from the original Rico are gone, as are weapon loadouts, maps of level layouts and the horde mode. All you're left with is a campaign made up of ninety minutes of slow-motion breaching and clearing and a "Daily Play" mode that is a twenty-minute variation of the campaign.

That said, as someone who isn't a big fan of roguelikes, the option to play the campaign without permadeath meant I had more fun with Rico London than the first game. If I'd paid $35 for this at launch I would probably be harsher on it, but for about 60 cents as part of a Fanatical bundle, it was a decent two-hour time-killer.

Reviewed on Apr 27, 2024


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