Ridge Racer Unbounded
released on Mar 27, 2012
Ridge Racer Unbounded takes the Ridge Racer series in whole new direction by adding a dose of destruction to the familiar arcade gameplay.
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My parents bought me this when I was a kid.
Honestly, not that great of a game, but not too bad as well.
It has some fun mechanics, like breaking walls with nitrous or totaling your opponents with it, but its nothing new.
Although it has a level editor, which does make the game a bit less repetitive, but the online's dead anyway.
Honestly, not that great of a game, but not too bad as well.
It has some fun mechanics, like breaking walls with nitrous or totaling your opponents with it, but its nothing new.
Although it has a level editor, which does make the game a bit less repetitive, but the online's dead anyway.
The worst crime of this game isn't ruining the Ridge Racer name, it's being boring. Nothing but boring. The tracks are dull, the cars are uninspired, the physics are just confusing, the AI is unbalanced and the amount of orange has burnt my eyes. Drifting is the worst part, the key feature of a Ridge Racer game is ruined. Drifts slide you out into walls and make you slow down to a crawl in complete understeer.
Unbounded was never supposed to be a Ridge Racer game to begin with, It is the remains of Bugbear's cancelled 'Crash Club' project rebranded into the Ridge Racer name by Namco. It's not trying to be Burnout, it's an edgy FlatOut. That's what it always was.
There are a few saving graces however. Shindo races are Ridge Racer like, with better handling, increased speed and much tougher cars. Ironically, the tough, immovable cars encourage combat more as you can't one tap opponents anymore. This leads into fights and takedowns.
The damage model and track destruction akin to Full Auto 2, is a highlight. Both are janky due to the heavy physics of the game and cars just don't stop rolling.
I don't like the soundtrack at all, Sampling Masters and Skrillex sucks. Only the older Ridge Racer songs they have are a good listen.
Unbounded was never supposed to be a Ridge Racer game to begin with, It is the remains of Bugbear's cancelled 'Crash Club' project rebranded into the Ridge Racer name by Namco. It's not trying to be Burnout, it's an edgy FlatOut. That's what it always was.
There are a few saving graces however. Shindo races are Ridge Racer like, with better handling, increased speed and much tougher cars. Ironically, the tough, immovable cars encourage combat more as you can't one tap opponents anymore. This leads into fights and takedowns.
The damage model and track destruction akin to Full Auto 2, is a highlight. Both are janky due to the heavy physics of the game and cars just don't stop rolling.
I don't like the soundtrack at all, Sampling Masters and Skrillex sucks. Only the older Ridge Racer songs they have are a good listen.