Ring Fit Adventure

released on Oct 18, 2019

In this fitness-focused title, you'll be moving the ring and a leg strap -- both of which house a Switch Joy-Con -- to move your character through a fantasy world.

At certain intervals, you'll be thrown into battles. These so-called "fit battles" play out like a traditional turn-based RPG. All of your attacks are triggered by completing a specific pose or stretch, with four attack types that target different parts of your body

The world will be broken up into courses that, upon completion, reward you with experience points. Levelling up will increase your character's base stats and slowly unlock new skills that can be utilised in battle.


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Very good workout. This game became a routine of mine during the pandemic. I lost weight and became stronger. I really need to return to this.

I'll have to give this review as a gamer with no experience with health sciences.
The Ring Fit is a gimmick that could have been significantly worse, expensively impractical or actively harmful. Instead, it's a fun and productive way to be physically active.
Ring Fit Adventure does a good job at engaging with exercises, doing check-ins with the player, and offering advice and affirmations. It's not the most exciting or interesting RPG/Adventure game outside of its controllers, but it does enough to keep me coming back to it or going beyond the game and actually running in my neighbourhood.
The game provides direct feedback to your movements based on its motion controls, that seem to be fairly accurate. Although, there seems to be a couple of occasions where the UI demonstrates an exercise slightly differently from how your character performs them, or an odd bug that confused left and right for a stretch - there can definitely be problems with the audio cues not syncing with the actual gameplay.
Once in a while, the game throws new and fun mechanics in. There's a leveling system that opens up new exercises, and some of the levels change between being the adventure run-and-gun then fighting creatures using a move set, to competitive arenas focusing on one move set, or throwing something completely new mid-level - like running away from birds! This doesn't happen too frequently, but it's a pleasant surprise when these things pop into the game.
In between play sessions, the game offers decent health advice, encouragement and affirmations, they're always supportive without shaming. The game appropriately shows progression as a motivator to come back, and its asks about changing the difficulty - sometimes it even asks if its asking too many questions!
This is all fine in its neat package - except a couple of problems that really make me sour on the game.
There's very bad pacing in the game. Instead of consistency, there's a lot of downtime as it calculates scores, loads levels, or goes through the visual-novel aspect of the game where NPCs are talking. When a workout could have been 15 minutes, getting in to the game and going through the equivalent workout could take up to 25 or 30 minutes. The downtime isn't exactly paced when the player would want to break for water or catch your breath as it's usually before stretching or before actually working out throughout a level.
While the sound cues are very good and sometimes the only reliable way to do some exercises, the music is repetitive and horrendous. There's no way to turn it down or off and replace it with your own workout music. This is its biggest fault really, as I load up the game to do another daily workout, I'm immediately deflated and not excited to get in to it simply because of how often I hear the same short loops of boring and bad music. Granted, it is a major relief while continuing through the game to occasionally be greeted by a different musical track than usual. Unfortunately, this is rare.
I still recommend this though, but am looking for ways to actually play through it differently - having music or a podcast playing behind me seems to be more helpful.

An ACTUALLY great work-out game! finishing this one, one day.

Mastered all 3 levels of difficulty and all side-quest. What are left are title, which I will do :)

--------------------------------------------------
DIFFICULTY LEVEL
30
RING PRESS
14026 times
ABDOMINAL PRESS
4462 times
FRONT PRESS
3840 times
OVERHEAD PRESS
3699 times
RING RAISE COMBO
3343 times
SQUAT
3150 times
KNEE LIFT
2409 times
ABDOMINAL PRESS & TWIST
2473 times
STANDING TWIST
2313 times
TREE POSE
1935 times
BACK PRESS
1733 times
SEATED RING RAISE
1616 times
KNEE-TO-CHEST
1546 times
OVERHEAD ARM SPIN
1489 times
LEG SCISSORS
1371 times
BOW PULL
1118 times
THIGH PRESS
1078 times
PLANK
1073 times
PUSH & PULL RUSH
987 times
OVERHEAD HIP SHAKE
968 times
RUSSIAN TWIST
945 times
LOW RING PRESS
928 times
LEG RAISE
914 times
PEDAL RUSH
844 times
REVOLVED CRESCENT LUNGE POSE
836 times
FLUTTER KICK
802 times
SIDE STEP
792 times
WARRIOR I POSE
764 times
MOUNTAIN CLIMBER
740 times
WIDE SQUAT
733 times
ABDOMINAL TWIST PRESS RUSH
702 times
CHAIR POSE
608 times
ABDOMINAL PRESS SIDE BEND
584 times
TRICEP KICKBACK
543 times
HINGE POSE
514 times
RUSH LIFT
499 times
KNEE-LIFT COMBO
470 times
WARRIOR II POSE
469 times
OVERHEAD SQUAT
459 times
OVERHEAD HIP SHAKE RUSH
458 times
OVERHEAD KNEE LIFT RUSH
449 times
SWING CLIMBER
433 times
OVERHEAD BEND
421 times
OVERHEAD LUNGE TWIST
387 times
KNEE LIFT RUSH
387 times
PENDULUM BEND
335 times
SEATED FORWARD PRESS
313 times
UPPER BODY TWIST
266 times
OVERHEAD SIDE BEND
264 times
THIGH PRESS RUSH
251 times
ABDOMINAL PRESS & TWIST SQUATS
221 times
BOAT POSE
220 times
HIP LIFT
208 times
RING PULL
147 times
WARRIOR III POSE
140 times
ABDOMINAL PRESS & TWIST
125 times
SHOULDER PRESS
80 times
STRETCH & BEND RUSH
70 times
WIDE-SQUAT RUSH
58 times
STANDING FORWARD FOLD
32 times
FAN POSE
28 times
ABDOMINAL PRESS SQUATS
19 times
THIGH SQUEEZE
4 times
TREE POSE HOLD
4 times
DASH
42,771 yards
JOGGING
26,457 yards
KNEES LIFTED
4352 yards
WALKING
3 yards
TOTAL DISTANCE TRAVELLED
65km
TOTAL TIME EXERCISING
43:38:21

This game surprised me. It's colourful, fun, and mildly engages your muscles. Worth the price? I'm not entirely sure. That depends on what you want it for, I suppose. It's a fun experiment and I hope they turn this in to a "series" and give it a proper sequel. There's lots they could improve and if they made it in to even MORE of a video game, I'd be down to play a second.