Rings of Saturn

Rings of Saturn

released on Aug 12, 2019

Rings of Saturn

released on Aug 12, 2019

The unexpected discovery of valuable minerals within the rings of Saturn has sparked a thriving space excavation industry. Experience hard sci-fi, top-down space simulator, with every aspect backed up by real physics and science.


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ΔV: Rings of Saturn is a small, somewhat obscure space game that prides itself with its constant but gradual update schedule and focus on simulated physics.

Set in a hard sci-fi universe, you are a nameless, faceless space miner with basically zero involvement in the setting.

As a non-entity, what you can do is hire crews who will spice up your life to an extent by giving you other things to do while mining, and trying to get used to the fact that in space, unless an opposing force pushes you the other way, you aren't decelerating naturally.

Each ship you use in ΔV is unique in the sense that the models actually differ from each other, as each one has their own strengths and weaknesses.

The starter ship you have is easily the game's best all-rounder which can get your feet wet and do everything you may want to do in the dead of space.

Yet, each ship can be refitted with custom parts from the market and further tuned in order to make the ship as close as to your preferred playstyle as possible.

But with all this amount of customization unheard of games similar to Sunless Seas / Skies, the game does not handhold you on many of its mechanics. The most you're going to get are the intro tutorials you get when starting your first New Game run, and the loading screen hints.

Everything else is rather obtuse but if you figure out the logic, can be intuitive. Flying backwards is a valid technique even the AI uses. There's nothing wrong with flying with your reactor facing the rock, because you can slam that booster if in case you need to get to escape velocity.

The game however is still lacking on the story things to do, since they're at the mercy of the RNG and some events can get worryingly repetitive, when a crewmember greets another, this is especially evident.

Still, unlike Sunless Seas or Skies, this is more playable than either in my opinion given that the game does give you options to curb the supply issue.

I bought this while in want of more things to scratch the itch the TV show "The Expanse" left and it mostly did scratch that itch from the hard sci-fi angle, but first and foremost this is a game about being an asteroid miner. You can bounty hunt and the like, but asteroid mining is undoubtedly what you'll be doing the most of and there's a surprising amount of ship customisation you can partake in.

You can even change the OS on your ship to change the UI to find one you like. If you don't get anything from the idea of playing around with "realistic" space physics, I doubt this game will do anything for you, but for those that are interested in it, it's one of the very few that model this rather than take the typical fighter plane approach.

Give me a tutorial that's understandable I feel so fuckin stupid playing this. Like this game is for someone's autism and it isn't mine.

I don't really know how to feel about this one, because I feel like I'm missing half the game. I've spent around 5 hours flying around, mining, and upgrading, and at this point I'm just out of things to do. A few quests have, I think, presented themselves to me, but mostly in the form of people asking me to go places that I have no way of finding. So I just have to fly around in the rings and hope I happen upon a point of interest. From what I've seen on Steam this is the point of at least one of these quests, since it involves a lost station, but that doesn't really help me.

What is here is solid enough, it is fun flying around in the rings and once I got a functioning drone ship it was cool watching my swarm grab rocks and bring them to me, but it feels like the game needs a couple more progression paths. A few more types of crewmates to make crew sizes actually matter, or a way to talk to people while you're docked at the station to try to advance quests, or a few more tiers of ship or equipment upgrades.

This seems like an extremely cool foundation for a full game. I really hope this dev continues to build on this, because I see a lot of promise in what's here. But at the moment this is basically an extended tech demo.