Rival Schools
released on Oct 30, 1998
RIVAL SCHOOLS...OUT OF CONTROL! Capcom unleashes explosive tag-team fighting action in Rival Schools – the most innovative 3-D fighter that teams up 14 brand new warriors united by fate. Vibrant graphics, an intense storyline, outrageous new combos and Capcom's signature gameplay make Rival Schools the 3-D tag-team battle that's completely out of control! In the ultimate fight for justice, there is no rival! * Explosive 3-D tag-team fighting * 14 brand new, outrageous characters * Features 8 modes of gameplay, including League Battle, Tournament, Edit Mode and more! * 2 Discs! The arcade perfect translation plus the enhanced "Evolutions" Disc. * For 1 or 2 players
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Honestly, this game is insanely good for the time.
It's got good mechanics. It's 3D in a time where 3D was in its infancy and the characters look great for the time.
Playing as Daigo and Akira, I went through the single player. Now usually the lack of story or further content would be a hindrance to the review, but each character has a good ending, achieved by doing a tag attack on the final boss, which you should be able to view from the extras menu. This adds a layer of replayability. Now thankfully for me, I googled how long the game was and was greeted with this information.
The game feels good. combo system works pretty well, the roster is something else when it comes to uniqueness, and playing it feels good. there is a layer of crust that you have to peel away at, but honestly, if you spent enough time adjusting to it, you'll be surprised at how fun and tense it can be with the AI being perfectly level for someone playing it for the first time and does have a setting to amend that.
The tag system is fun to see the different character interactions, but you're only allowed to switch between rounds. That's perfectly fine to be honest.
The only reason this isn't higher is sound design is lacking, the stages aren't memorable in the slightest and it feels as though some mechanics such as the dodging were off? Not to mention the damage not quite being right. Slightly off.
Overall a great experience. With some lab time, you could seriously get a lot of enjoyment out of this
There are two discs, the arcade version and the PS1 version. The arcade version is good, but to be honest, the evolution disk is much better
It's got good mechanics. It's 3D in a time where 3D was in its infancy and the characters look great for the time.
Playing as Daigo and Akira, I went through the single player. Now usually the lack of story or further content would be a hindrance to the review, but each character has a good ending, achieved by doing a tag attack on the final boss, which you should be able to view from the extras menu. This adds a layer of replayability. Now thankfully for me, I googled how long the game was and was greeted with this information.
The game feels good. combo system works pretty well, the roster is something else when it comes to uniqueness, and playing it feels good. there is a layer of crust that you have to peel away at, but honestly, if you spent enough time adjusting to it, you'll be surprised at how fun and tense it can be with the AI being perfectly level for someone playing it for the first time and does have a setting to amend that.
The tag system is fun to see the different character interactions, but you're only allowed to switch between rounds. That's perfectly fine to be honest.
The only reason this isn't higher is sound design is lacking, the stages aren't memorable in the slightest and it feels as though some mechanics such as the dodging were off? Not to mention the damage not quite being right. Slightly off.
Overall a great experience. With some lab time, you could seriously get a lot of enjoyment out of this
There are two discs, the arcade version and the PS1 version. The arcade version is good, but to be honest, the evolution disk is much better