Mission: Code Name River Raid. Jet down the river. Break the enemy blockade and blast the bridges to halt enemy troop advances. Terrain: Code Name River of No Return. An ever-changing, ever-challenging waterway. Expect huge islands, narrow channels and treacherous bays crawling with enemy choppers, tankers and jets. Weaponry: Code Name StratoStrafer. Your B1 StratoWing Assault Jet has been retrofitted with sophisticated, rapid-fire guided missiles. Your craft is super-sensitive to the stick. Accelerate, slow or bank radically with only a touch. Tactics: Jet low to the river to avoid radar. Stop periodically at depots to refuel. A warning claxxon will alert you. Top speed! Best of luck!
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Maybe one of the first examples of a risk-vs-reward mechanic in a video game. Fuel canisters serve two purposes. You can either fly over them to gain more fuel which you'll need to continue playing. Or you can blow them up for extra points, though this prevents you from getting fuel. Do you risk destroying the fuel to gather up more points and hop you can fill up when the next rounds come along? Or do you play it safe and try to keep your fuel as high as possible at all times? I'm amazed because this is the most I've thought about anything when playing these old ass Atari games
A solid vertical shooter where you can adjust your speed as your work your way up the river, destroying other vehicles and obstacles in your way. You also need to be careful with the fuel depots as you can destroy those as well which gives the game a second layer of complexity. A lack of variety in the obstacles and no other dangers to speak of keep it from being more engaging.