Road Not Taken

Road Not Taken

released on Aug 05, 2014

Road Not Taken

released on Aug 05, 2014

Road Not Taken is a roguelike puzzle game about surviving life's surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way. Randomly generated levels deliver a limitless supply of possibilities to explore and challenges to overcome. Your actions will influence not only your own story, but that of the villagers you hope to befriend and the town you call home.


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A cute looking tile based puzzle roguelite that has you move and throw blocks/characters around the world. It features some unique combining mechanics where you can remove blocks by throwing them together, sometimes rewarding you with loot for your efforts.

Overall a fun and somewhat entertaining game that has some replay value, though the random generation is not enough to make this something you want to come back to after you complete it properly.

Randomly generated and puzzles is not something I usually think work very well together. Generally speaking hand crafted puzzles feel better to complete. This game does a decent job, but you rarely ever get those "aha" moments where you finally figure out something great.

Overall, I would recommend only to puzzle fans looking for something unique. The art and music is fantastic.

One of those early PS4 PS+ titles that did... nothing for me. Dropped it quick.

"Some Roads Shouldn't Be Followed"

"Road Not Taken" attempts to introduce a blend of puzzler and roguelike elements to the indie scene, and I found that it failed to do so in a very lame fashion. It's art style sparks a little bit of cuteness and simplicity, but its gameplay loop is not captivating and is unrewarding.

The gameplay falters in a few ways. Puzzles are obtuse in nature and require lots of mixing and matching for various game elements. Furthermore, the tutorial is AWFUL and does not properly introduce many of the game's more intricate interactions between items, creatures, and puzzle rooms. This creates and gameplay loop that is somehow boring and frustrating at the same time, something that can only be pulled off when certain poor conditions are met.

The lack of any real plot also sets the game back for me, and I found interacting with villagers to be very bland and forgettable. At first, I even tried to buy into the whole experience by voice acting each townsperson, but I just found they had nothing of importance to say.

The presentation is just fine, but there isn't a lot of life to the game besides a few cute characters. There's not a lot of the town to explore, and this leaves the actual game world to feel plain and predictable.

Overall, I would Not Recommend playing this one. It has far too boring of a gameplay loop, with the only points of intrigue being swamped in poor design presentation leading to frustrating interactions. This could have been something more digestible, but it feels like a half-baked indie game that tried to sell itself as a more complete experience than it actually is.

Final Verdict: 3/10 (Poor)

I like the pop-up book art style, but that's all I can say for it.