Road Rash 3D

Road Rash 3D

released on Jul 01, 1998

Road Rash 3D

released on Jul 01, 1998

Road Rash 3-D is a 3D installment of the motorcycle racing game in which participants utilize violent tactics to win. The gameplay is quite similar to that of the previous games: the player-controlled racer must avoid oncoming cars and obstacles on the road, beating opponents with metal pipes, crowbars, and other assorted damage-inflicting tools. The player wins money upon the completion of the race, and eventually can afford to buy better bikes. The courses are formed from connecting points in an environmental grid, which means that the player can utilize different stretches of courses to advance.


Also in series

Road Rash: Jailbreak
Road Rash: Jailbreak
Road Rash 64
Road Rash 64
Road Rash 3
Road Rash 3
Road Rash
Road Rash
Road Rash II
Road Rash II

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Genres


More Info on IGDB


Reviews View More

I didn't hate this game but the regular road rash was the hell of a lot better and pretty much 1-3 on sega genesis.

I've been working my way through the Road Rash series over the past couple of years, and while I've had very mixed feelings on most of the games so far, this is the first one where I'm not sure why it exists.

The three Genesis games were barely playable at times but that can be chalked up to hardware limitations, and at least each installment showed some incremental improvements. The 3DO/PSX Road Rash (which I'll refer to as Road Rash '94 from now on) is my favorite in the series thus far, with good variety in track designs and great gamefeel in both the racing and the fighting. Road Rash 64 wasn't as refined but gave its players a more arcade-style sensibility, and ensured you could have fun even if you were losing by giving you a multitude of ways to create chaos and giving you small monetary rewards for doing so. Road Rash 3D, on the other hand, is a step down in quality from Road Rash '94 in almost every way, which is frankly embarrassing given that four years elapsed between the two games.

There is a strange delay on your punches and kicks which makes attacking any other racers a matter of luck. This delay carries over to the racing controls as well, and it's made worse by the fact that the controls are also hypersensitive. This meant that the line between "one degree turn" and "veer entirely off the road" became too thin to straddle as early as level 2; especially disappointing because they somehow broke the game feel that Road Rash '94 nailed so well. On top of this, even the window dressing isn't as good: there's considerably less content (and you inexplicably can't replay races you've already won), you can't interact with the other bikers between races, and the live-action cutscenes are nowhere even near as entertaining as those in Road Rash '94.

Road Rash: Jailbreak is up next for me, and I hope this game represents a minor speedbump and not the series figuratively lurching into a tunnel wall, clipping through it onto the top of a mountain and getting stuck, able to do nothing but watch as it drops from 1st to 16th place. (that totally happened to me by the way)