Rollcage

released on Mar 24, 1999

Rollcage is an arcade-style racing game for Windows and PlayStation, developed by Attention to Detail, and published by Psygnosis. The Windows version was released in the UK on March 24, 1999. The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings because of the airflow passing over them at extreme speeds. The game also featured an original soundtrack by Fatboy Slim. The game received very positive reviews and ratings.


Also in series

Rollcage Stage II
Rollcage Stage II

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A really impressive title for the PS1 with its physics and destructible environments, but not necessarily a very good one. The mechanic of being able to drive on walls and ceilings while really cool to see is barely utilized with only like 2 noteworthy examples I can think of, the jump between Easy and Hard difficulty is a bit much and throwing a Normal in the middle would have been appreciated, and it's ridiculously easy to spin out and get turned around with the slightest impact or brake, which along with all the items flying around everywhere I'm sure makes this a great chaotic multiplayer experience but just makes Hard races really frustrating. Additionally, I saw pretty much everything there was to offer singleplayer-wise in under an hour, with there only being 10 tracks all of which are very short. While I can absolutely see the value in this game, I can't really recommend it to anyone who didn't grow up with it as anything more than a quick novelty.

Ultimately let down by a lack of content (even for 1999, 10 tracks and a couple difficulty levels feels slim) and some chaotically unfair moments during races, which is a shame, because it’s got some really neat ideas - it’s remembered for having cars that can flip over and still keep racing as well as driving on walls and ceilings, but what impressed me most were the destructible track elements that leave debris everywhere, kind of like a precursor to Split/Second. It’s really neat, but it’s a 40 minute experience at best.

Drunk driving simulator, comes with motion blur.

The cage in Rollcage stands for David Cage.

Revisiting a Childhoode Favve ❤❤❤❤
Late 90's electronica soundtrack filled with out and out bangers. Fatboy Slim and Aphrodite aggressively sampling the Dune movie as u bounce from wall to floor to ceiling with the frankly inspired ""Big Wheels"" innovation. Ultimately only an okay combat racer, coasts by in large part due to the overall presentation (the stages are surprisingly explosive for a PS1 game) and the genuinely satisfying feel of the big weighty vehicles' handling. Some of the enemy weaponry is just downright annoying to get hit by and obscures your vision with multicoloured blurry effects - but this game's entire M.O. is to give you eccie sweats and for all intents and purposes it succeeds.