Romance of the Three Kingdoms XI

Romance of the Three Kingdoms XI

released on Mar 17, 2006
by Koei

,

THQ

Romance of the Three Kingdoms XI

released on Mar 17, 2006
by Koei

,

THQ

Rediscover an ancient civilization with an explosive history in the most stunning edition of Romance of the Three Kingdoms. Set during the end of China’s Han Dynasty and the 2nd and 3rd centuries A.D., RTKXI presents the most visually-captivating evolution in the history of the series. Blurring the line between video games and art, RTKXI features visuals evocative of classical Chinese ink-paintings along with debates and duels rendered in real-time 3D animation. You will need to dig deep within to prove yourself adept at both the military and political arts in order to bring China under one rule.


Also in series

Romance of the Three Kingdoms XIII
Romance of the Three Kingdoms XIII
Romance of the Three Kingdoms Maker
Romance of the Three Kingdoms Maker
Romance of the Three Kingdoms XII
Romance of the Three Kingdoms XII
Romance of the Three Kingdoms X
Romance of the Three Kingdoms X
Romance of the Three Kingdoms IX
Romance of the Three Kingdoms IX

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Reviews View More

The best "faction-mode" game in the series, and has in my opinion, some of the best systems in the series.
The decision to combine the battles and the overall map into one board is smart, i really enjoy how battles work in this one. Where tactics and battles are a great deal about placement, preparation and what types of army you field. Lu Bu on one hand can smash everything to pieces and do crazy damage, however a bunch of archer turrets, a choke point, and some mid-tier guy with 70/100 war can beat Lu Bu.
The dueling and debating mini-games here are the best the series has had. They are easy to wrap your head around, and you actually feel like your input matters, i wish they would just use these as standard going forward.

Downsides? Well, the game's AI can be downright terrible. Weaker factions will attack you once, and then never try to recover. They'll sit with a half-empty city and make no effort to recover while you build up and smash them to bits.
Also, the lack of an option to randomize placement here means that replay-value is lesser than the officer-mode entries, it's still quite a lot to try, but i can't help but wonder how much better it'd be with a randomizer.

It really makes you feel like a Chinese warlord/10. Too bad the expansion is untranslated because Koei is evil.