"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends." Based on this concept for Romance of the Three Kingdoms 13, we have compiled an experience that will immerse the player deep into the historically turbulent world of the Three Kingdoms, with "human drama," seen through daily interactions both on the battlefield and off between the many heroic characters of the time (all playable), "spectacular battles" shown in majestic battle scenes, "dynamism" expressed across the great land of China in full 3D as each character plots and battles to expand their territory, and much more. Players will become one of the heroes that lived during the time of the Three Kingdoms and through their actions and decisions will forge their own unique history in that turbulent yet period.
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Battles again are repetitive and dumbed down, there's not much involved you just sort of move your circle around, and watch numbers go down.
Duels, which in previous games are exciting and sort of rare; here they're annoying and frequent, if you play any sort of warrior or general, you're going to be dueling the same 3 bandits over and over again, in a system that just feels flipping a coin most of the time.
I personally don't care for the pause/play gameplay used here, i preferred the turn-based previous games, i really don't think it adds anything worthwhile to this series.
Positives: The visuals are nice, the new artwork is great, granted it was introduced in the previous game (which i don't own), and makes this always tempting to return to for just how expressive and interesting the character artwork is.
The return of the officer mode adds a great deal of replay value, added to this is an option to randomize faction placement, which means you'll not run out of stuff to try.
Overall, a shiny but weaker entry in the series.