Saw II: Flesh & Blood

Saw II: Flesh & Blood

released on Oct 19, 2010

Saw II: Flesh & Blood

released on Oct 19, 2010

The demented serial killer Jigsaw returns with more gruesome torture puzzles designed to test the limits of human ethics in Saw II: Flesh & Blood. Set between the second and third Saw films, Flesh & Blood puts players in the shoes of Michael, son of the first game's protagonist Detective David Tapp, as he looks for clues as to his father's death and becomes the latest target of Jigsaw and his strange apprentice Pighead II. The gameplay once again mixes heavy doses of survival horror and puzzle-solving with mild combat elements, as players attempt to help themselves, and others, out of life-and-death situations by successfully completing mini-games and quick-time events. The combat comes in two forms, with gamers using melee attacks and a variety of weapons in physical battles against Jigsaw's thugs, or executing puzzle-based attacks that make use of traps and environmental hazards. Various case files are strewn about the hotels, factories, and sewers in which the game is set, and players can also collect a number of Billy the Puppet dolls hidden throughout each level. As was the case with its predecessor, Saw II: Flesh & Blood includes multiple endings based on choices gamers make throughout the story.


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Same as the previous game. There weren't really any big improvements in the sequel. The locking picking game that works like that old flash game where you're flying a missile down a tunnel that has rotating discs you have to slip through is extremely funny to me.

Joins Crackdown 2 and Ken's Rage 2 in the legion of 7th gen sequels that feel like photocopies of photocopies, feeling like an asset pack for the previous game with all the intrigue pressed out

This game makes worse every gameplay aspect that made the first game enjoyable. The ending is SUPER anticlimactic. It's just not worth your time. But the first game is.

O primeiro tinha potencial pra ser bem mais do que foi. Era de se esperar que na sequência conseguissem atingir esse potencial, mas o que os caras conseguiram, inexplicavelmente, fazer foi simplesmente pegar os aspectos bons do primeiro e fazer totalmente o contrário e pegar o que era ruim e PIORAR a parada.

O combate é horrível, os controles são péssimos, os puzzles são entediantes e tem alguns que são tão quebrados que mesmo fazendo tudo certo, ainda tem a possibilidade de falhar. Seja porque o jogo mal te dá tempo suficiente pra fazer ou simplesmente porque buga e não reconhece as ações.

Como eu disse: podia ser muito mais. Mas aqui eles simplesmente afundaram todo o potencial pra fazer de Jogos Mortais uma franquia também nos videogames.

As one of the only defenders of the first game, I can't in good conscience say that this one passes the test. It feels tossed-off, committing the grave sequel sin of trying too hard to rush into a potential franchise rather than fleshing out into its own game first. Ugly graphics, truly and deeply janky gameplay, a story that the writers couldn't have cared any less about, along with having one of the shittiest combat systems of all time. Still, it's a passable bout of seventh-generation dumb fun for a couple playthroughs - and many of the good directions taken in the first game do reappear here (I'm a sucker for those electrical P2P puzzles). But sadly this remains weaker than its predecessor in pretty much every respect and is perfectly indicative of Konami's knack for beating its poor franchises into the ground at this point in time.