Seasons after Fall

Seasons after Fall

released on Sep 02, 2016

Seasons after Fall

released on Sep 02, 2016

Seasons after Fall is a game about adventure and exploration, crafted with gorgeous two-dimensional visuals. The spirits of the four seasons are gone. Something is definitely happening in the forest, something that never happened before. Is this true? Travel in search of the spirits to bring them back in their steles and use their power to explore the world of Seasons after Fall. You are a wild fox embarked upon a perilous adventure, with mystical powers that allow you to manipulate the seasons, and the life of the forest. Powers that allow you to modify the environment by summoning one of the four seasons, whenever and wherever you wants. Changing the seasons will modify organic platforming elements that will move or expand based on which season you switch too, altering your relationship with the game and its characters. Seasons after Fall encourages the player to explore a gorgeous 2D graphical world, accompanied by an enchanting soundtrack recorded by a live string quartet. Travel in search of the Four Guardians of Seasons, and become the master of the seasons they protect. Summon winter to freeze a waterfall to pass, or call for Spring to feed a plant that will guide you to a previously inaccessible zone. Travel across forests, rivers and caves, and manipulate an ecosystem that is as disturbing as it is marvelous to unveil the secrets of this world.


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Reviews View More

The art style is cute but if failed to grip me

The art style and animation are so cute

Sights & Sounds
- The visual aesthetics are amazing. I love the hand-painted look of the environments and characters
- The music was sorta forgettable. I played this less than a week ago, and none of the music has stuck with me

Story & Vibes
- Not a ton going on narratively, either, but I did like how the game surprises you halfway through. It's not really a twist (you can tell that a turning point is coming), but it definitely takes the story in a new direction
- I'm not sure that there's many take-home messages or nuggets of wisdom to really be gleaned from this game. Without any real lore or literary depth, the game feels a little thin
- It's definitely a chill game, so there's that, at least

Playability & Replayability
- It's a puzzle platformer where you change the season to change the environment and solve puzzles. There's a ton of games like this, and Seasons After Fall doesn't really add anything new to that mix. It just looks nice
- It's not a Metrodvania, but there is a lot of backtracking through the same interconnected map. I'll be frank, if you're gonna borrow anything from that genre, backtracking is the worst choice
- I'm not sure why, but the jump felt laggy and hard to predict for the first hour of my playthrough. It took forever to get used to it. Input lag + floatiness + uneven momentum = bad jumping
- Not doing a replay; once was enough. There's nothing in the game calling me back to it

Overall Impressions & Performance
- Somehow, I managed to play Moonleap before this game and Hue right after. They're all basically the same concept with different levels of complexity. I'm just tired of the season/color/time-of-day changing mechanic. Not sure how I managed to queue up so many similar games in a row
- It ran well on the Steam Deck with no need for tweaks or fiddling

Final Verdict
- 5.5/10. The visuals really are nice and it's a relaxing enough game. I just wouldn't recommend it unless you're craving a new puzzle platformer and the price is very reduced. I liked it more than I disliked it, so that's something, at least

unashamed to say that i would never have finished this if it weren't for the existence of walkthroughs

It was just a relaxing, chill time. A few areas that were a little frustrating, but it was still enjoyable, and the music was very well done.