Sights & Sounds
- The visual aesthetics are amazing. I love the hand-painted look of the environments and characters
- The music was sorta forgettable. I played this less than a week ago, and none of the music has stuck with me

Story & Vibes
- Not a ton going on narratively, either, but I did like how the game surprises you halfway through. It's not really a twist (you can tell that a turning point is coming), but it definitely takes the story in a new direction
- I'm not sure that there's many take-home messages or nuggets of wisdom to really be gleaned from this game. Without any real lore or literary depth, the game feels a little thin
- It's definitely a chill game, so there's that, at least

Playability & Replayability
- It's a puzzle platformer where you change the season to change the environment and solve puzzles. There's a ton of games like this, and Seasons After Fall doesn't really add anything new to that mix. It just looks nice
- It's not a Metrodvania, but there is a lot of backtracking through the same interconnected map. I'll be frank, if you're gonna borrow anything from that genre, backtracking is the worst choice
- I'm not sure why, but the jump felt laggy and hard to predict for the first hour of my playthrough. It took forever to get used to it. Input lag + floatiness + uneven momentum = bad jumping
- Not doing a replay; once was enough. There's nothing in the game calling me back to it

Overall Impressions & Performance
- Somehow, I managed to play Moonleap before this game and Hue right after. They're all basically the same concept with different levels of complexity. I'm just tired of the season/color/time-of-day changing mechanic. Not sure how I managed to queue up so many similar games in a row
- It ran well on the Steam Deck with no need for tweaks or fiddling

Final Verdict
- 5.5/10. The visuals really are nice and it's a relaxing enough game. I just wouldn't recommend it unless you're craving a new puzzle platformer and the price is very reduced. I liked it more than I disliked it, so that's something, at least

Reviewed on Jan 04, 2024


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