Separation Anxiety

Separation Anxiety

released on Jun 26, 2021

Separation Anxiety

released on Jun 26, 2021

An entry for Dream Diary Jam 5. Meiko's a girl with a rough home life and a rougher social life. One day after school, a mysterious hole appears in her bedroom wall. Inside is a world of her own subconscious. Collect the 6 effects and explore the psyche of a troubled young girl.


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This isn't the kind of thing I typically use my reviews for (and I don't plan to make a habit out of it), but about a little over a year ago, I released a Yume Nikki fangame called Separation Anxiety for Dream Diary Jam 5. With the help & company of fellow Backloggd user ludzu, we've recorded a developer's commentary for the game. If you ever wanted to hear someone ramble about niche RPG Maker games, game development, and Silent Hill, I hope you enjoy.

https://youtu.be/eJwd2Ss6ERk

played october 19th for rpgmaker october

this is a nepotism pick: i know conecvltist a bit n he talked abt making the game as i played (ty again for that cones). made in a dream diary game jam and w that in mind theres def signs of more the author wanted to do w it that the rush for deadline wouldnt allow. also its not particularly detailed n is a little on the nose for whats going on w meiko for the most part. but i wanted to do this for a look at how an rpgmaker project worked at a basic level n got a bit of that out of that! that in itself was kinda fun, its a modest yet thematically thought thru little game that works for a warm up for engaging w yn fangames, or coming to yn itself maybe. cute backgrounds too, esp in doodle world and that one scrolling mc escher.

I dont find myself usually getting behind fan games, but this one was pretty short but sweet! Spongebob CLEARLY ripped off this games doodle dimension when they made the doodlebob episode tho... smh.

Venom looks so fucking cool in this game

Separation Anxiety is a game born out of a Yume Nikki game jam. While most games to come out of these dwell on the same tropes, this does so with grace.

The selection of images for the parallax is gorgeous, the author art style evokes strong emotions both in the cut scenes and in the spritework, and the aesthetics are present both in your eyes and ears.

While the technical details could be polished, like backgrounds/ that don't loop right, sound mixing and tiling, it doesn't take away a thing from a game who shows the author intent.

I really hope the creator will keep on producing things, because the sings of a creative mind are clear here.