Sesame Street Counting Cafe

Sesame Street Counting Cafe

released on Feb 01, 1994

Sesame Street Counting Cafe

released on Feb 01, 1994

Counting Cafe is an educational game based on the popular children's show Sesame Street. The player controls Grover, working as a waiter at a restaurant, where Mr. Johnson appears and orders various items. The player must take Grover into the kitchen, collect the items ordered, and return to Mr. Johnson's table, where he will reward the player with a star if the order is correct. If the player picks up the wrong items, they can be taken to Cookie Monster at the back of the restaurant, who will eat them and clear Grover's tray.


Also in series

The Adventures of Elmo in Grouchland
The Adventures of Elmo in Grouchland
Sesame Street: Lets Make a Word!
Sesame Street: Lets Make a Word!
Sesame Street: Numbers
Sesame Street: Numbers
Sesame Street Countdown
Sesame Street Countdown
A Visit to Sesame Street: Numbers
A Visit to Sesame Street: Numbers

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Reviews View More

Pretty harmless but very repetitive and lacking in substance for a young children's game, I can't help but compare it to edutainment-adjacent games I would've had and lament the overall lack of things to do and experience. I think games for 3-5 year olds thrive when they present a lively assortment of settings, sensory experiences and interactivity types, but this is just basic platforming in the same flat-looking kitchen.

The music's pretty good tho, and there's some funky stuff going on with the sound processing for pre-recorded voices. If it's too hi-spec to run on an AtGames, it has to be noteworthy, right?

Brainless game but perfect for my small brain as a child.

I played this for my sister when she was like 5 or 6. Eventually I think she managed to beat the game herself but who knows.
Pretty ok game for really little kids who were just getting started with games. It's based on one of the Sesame Street skits, just get the order and avoid all the shaenanigans happening on the kitchen.

I vaguely remember playing this back on the Sega Channel, you basically play as Grover in platforming segments attempting to gather food for Mr. Johnson's order, who apparently lives at the Cafe since he's always there every day for breakfast, brunch (fake-ass meal), lunch, dinner and dessert.

This being obviously a children's game it's rather easy if not outright simple for the first few days. The count also only goes up to four, so the orders never get super out of hand or anything. As the days progress the stage does get bigger, and at some point other characters start showing up to trespass in Grover's kitchen, like Snuffy attempting to sneak a steal off your tray or Ernie being a disgusting asshole throwing steak all over the place. I seriously hope that shit is cooked, otherwise Mr. Johnson's contracting salmonella and that could be a hefty court case if Grover serves that shit.

The game was a mild rush of nostalgia since it's been quite a while, but even pretending to look at it through the eyes of four-year old me it could get pretty repetitive. Clearly the devs thought this too, since at the end of every day you have to catch a monkey who steals the last star Mr. Johnson tries to give you. You'd think Grover would improve the anti-monkey tech in his cafe by day four, but this is Grover we're talking about. These monkey segments are again monumentally easy, and just feel kinda like filler. Like I guess it's good to teach kids about trickier platforming? Dunno about that decision though.

I kinda got tired of it by the middle of day four, it's alright for what it is and the most entertainment I got was yelling "YO BRUNCH!" along with Grover during the in-between screens. This music kinda bops too, shame I can't find a rip of it online atm.