Shadowgate

released on Jul 30, 1987

Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.


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Shadowgate
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Reviews View More

Uses the same engine as Uninvited and Deja Vu, but with a fantasy theme that's a notch above the usual graphic adventure thanks to the interface and a serviceable scenario.

I can’t imagine anyone completing this game without a little help from a guide, but thankfully we live in the internet age. With help only a few clicks away, this point and click adventure is pretty fun to go in and see all the ways you can get yourself killed. Because there is no punishment for death, this really encourages the player to experiment and have a good time.

A forever classic that will eternally get at least yearly revisits from me.

My first point and click adventure that I got on the list. I played a lot of those when I was a kid. I still like those type of games. However, I think Shadowgate was an good experience, but nothing more.

The main plot of the game is that you want to stop a corrupted magician from creating conflicts among races (humans, elves, dwarf, etc.). You want to enter the castle to put an end to this. I think this story is based on a novel, so the story must be really nice for those who read the book. For my part, I think that the story was good enough for this game.

Graphically, the game looks nice for the time. Since it's a point and click, they were able to concentrate more on the background and details compared to more ''control'' focus games.

The OST is good! It puts you in the mind being in an unexplored castle and give the sense of adventure to the player. The music puts more emphasis on the mystery aspect of the game.

The gameplay is a typical point and click. You need to find clues and object to be able to progress though the game by clicking on stuff on the screen. If you are not the type of person who likes to solve puzzles in your game, this is not the right type of game for you. Some clues can be really hard to find, and you can also die in this game compared to other point and clicks. This can be frustrating since you need to know everything from the game if you don't want to restart your progress.

I'm glad that I could try this type of game on the NES, however, I don't see myself wanting to replay this game.

Game #53 of my challenge.

I found out the last three adventure games I played on the NES by ICOM originally had a time limit in the PC versions. I have to say that even if the style is a generic fantasy adventure, because Shadowgate retains that mechanic with the use of torches that have limited usage, the game manages to invoke in a more sophisticated way the horror and tension atmosphere that Uninvited on this system didn't have. The game does, however have more bizarre puzzle solutions than Deja Vu or Uninvited, especially incoherent is the one where you use the cloak of an enemy who was killed with fire... to protect yourself from fire.

If an adventure game gives you a torch and doesn't let you light your own hair on fire on the first screen, can you really call it an adventure game?