Shaun Palmer's Pro Snowboarder

Shaun Palmer's Pro Snowboarder

released on Nov 13, 2001

Shaun Palmer's Pro Snowboarder

released on Nov 13, 2001

Shaun Palmer's Pro Snowboarder is real life racing and freestyle snowboarding featuring living legend and six-time Winter X-Games gold medallist Shaun Palmer and 9 of the most bad ass names in the sport. Players race down the slopes of real world locations pulling hundreds of authentic trick combos. The game has expansive interactive environments allowing players to not only explore hidden and secret areas but stick tricks off anything in sight. Immediately playable yet challenging, it is a competitive, authentic and aggressive snowboarding game that will keep even the most hardcore Snowboarders and gamers hyped.


Released on

Genres


More Info on IGDB


Reviews View More

Lit af soundtrack, definitively 2000's vibes over here. Also its even goated for me since it includes Spineshank & Static x on the soundtrack lmfao

With the Tony Hawk franchise raking in the big bucks for the folks at Activision, everybody was getting in on the extreme sports by releasing a whole bunch of different games trying to ape off the success of the Hawk-man himself.

Activision themselves joined in with their short-lived 02 label consisting of a lot of these type of games that really vary in quality.

Matt Hoffman's Pro BMX on PS1 was average but I'm sorry to say that Shaun Palmer's Pro Snowboarder is most definitely at the bottom end of the scale.

It's just a miserably unenjoyable snowboarding game with just too many annoyances to make it any fun such as the poor level design, the lack of tricks to pull off and one of the biggest annoyances of the game - being pushed onwards by an invisible wall.

Yep, unlike both Tony and Matt where you could easily go back if you missed something you can't do that in this game.

Missed out on that one photographer or that Donner logo you needed for one of the tasks? Well it fucking sucks to be you dipshit, go back and restart the level because we hate you.

It just really builds up and just makes the game that much more unenjoyable and hell if I'm going to see if it gets any better or worse at this rate.

Is Shaun's game Tony Hawk on a snowboard? No, it's just a shitty soulless cash grab that deserves to be hidden away in the bargain bins where no one will see it.

Adapts the familiar Tony Hawk gameplay pretty well from a mechanical standpoint - probably even better than the Mat Hoffman games. But the big problem is the format - having THPS-style goals on a hill that you can't go backwards on is always, always going to be frustrating. (There's a reason they only did it a couple times in THPS1 and then never ever again in the mainline series.) Searching for things and realizing you passed them, trying different paths at the expense of others, biffing your one shot at the biggest line on the level - none of this stuff is ever going to feel good with the scoring and the goals set up the way they are for these games.

Only fun if you have a lot of patience for memorizing the locations of collectibles, and restarting a whole level for one shot at something.

Not a big fan of the weird isometric design of the sports games on the GBA. If you get a hang of it, it could be fun-ish but it's just not for me.

I never played the console version of this game, but I can still confidently tell you that this is a vastly inferior product. I can't stand these types of inferior ports that were done and placed on a handheld.

I remember as a young teen getting this game because of my love for the Tony Hawk extreme sports games on the PS1/PS2... of which, comparing this game to those excellent TH titles is, albeit unfair, utterly laughable. No comparison.

The first of the Activision O2 games to capitalize on THPS's rampant success, SPPS is alas, a game that takes THPS's gameplay system of two minute runs and a goal list to complete almost wholesale, and it doesn't really apply here. Coupled with a special trick system that makes absolutely no sense (seriously, half quarter moves, what is this, Street Fighter?) and it's a game that's an interesting curio, and nothing more.

Has an awesome final level based off a canned indoor ski resort in Anaheim that truly is too good to be in this game.