Shufflepuck Cafe

Shufflepuck Cafe

released on Jul 06, 1989

Shufflepuck Cafe

released on Jul 06, 1989

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.


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The main theme didn't have to go that hard for an air hockey game, but it did.

I can confirm this is air hockey.

Nem sei porque jogava isso quando criança, achava uma bosta!

Game Review - originally written by ???

I used to get a kick outta playing shufflepuck on the Macs at my High School, it was about the only “game” they had, so I grew quite addicted to it =]. Hence I love this game, seedy Sci-Fi plot and all.

If you’re not aware what shuffle puck is, it’s a lot like air hockey: there’s a flat playing surface with a “puck.” The two players sit at opposite ends of the table, and use a paddle to hit the puck back and forth across the table until it slips by one of the players, which scores them a point. This game is very good at re-creating that. In fact, too good . . . I can’t beat a single person at it to be honest =P. It’s almost like the computer is reading my moves!! If you happen to be addicted to shufflepuck against your will (like I was), you’ll enjoy this game. If you like games that are virtually impossible to beat, you’ll love it. Other wise . . . well . . . some things are better left unsaid.

Feels like hanging out with a bunch of your weird friends in a bar, never got that from a sports game and it's hard not to want to come back for more. Depending on the opponent, the AI can get pretty challenging, but the desire to hang out with these characters is complemented by the motivation to outsmart and beat them all.

eu amo perder pra mulher bonita você não tem ideia