Silent Hill: The Arcade is an arcade game based on the Silent Hill series. Being a rail shooter, the game is a large departure from the normal survival horror mechanics. Gameplay is similar to the House of the Dead series in which players use light guns to aim and shoot at enemies. Shooting away from the screen reloads the player's gun. The Arcade has a multiplayer element, a second player can join the game at any time.
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I'm kind of a stickler when it comes to rail shooters. Regarding the entire subgenre, I think House of the Dead and Time Crisis cracked the code on what makes it such a gratifying way to play, and nearly every studio trying to make their own of that ilk do not understand what made those games so great from a game design standpoint.
With all that said, the Silent Hill arcade game is surprisingly good. Not amazing, it still feels lacking in a lot of aspects, but the pace is just right, and the multiple paths and unique bosses make it fun to play through a few times. The challenge feels just below engaging, but it could've been a difficulty switch turned low or something, I'm not sure.
It's very funny seeing Konami delegate some Western yahoos to continue the mainline entries of the series, while gathering a bunch of their in-house devs to make a goofy rail-shooter.
With all that said, the Silent Hill arcade game is surprisingly good. Not amazing, it still feels lacking in a lot of aspects, but the pace is just right, and the multiple paths and unique bosses make it fun to play through a few times. The challenge feels just below engaging, but it could've been a difficulty switch turned low or something, I'm not sure.
It's very funny seeing Konami delegate some Western yahoos to continue the mainline entries of the series, while gathering a bunch of their in-house devs to make a goofy rail-shooter.
Decent fun, amusing voice acting, asset reusal galore. References the first movie and one of the two only Japanese developed Silent Hills that isn't 1-4 (other being Play Novel: Silent Hill), ermm well before all the announcements Konami made last year anyway.
I went for all endings, didn't think of Silent Hill as a rail shooter but it's quite fun lol. I highly recommend the fanmade PC port.
I went for all endings, didn't think of Silent Hill as a rail shooter but it's quite fun lol. I highly recommend the fanmade PC port.
I actually got to play this on the arcade machine itself, even better, it was set up in the same building as the cinema I'd just been to see the silent hill movie at. So you can imagine how mind blowing that was.
The game isn't exactly very silent hill, but for some reason, i afford light gun games the benefit of the doubt, regardless of the property they're based on. They exist in a different reality to regular games, where everything must be communicated to you quickly, excitingly, and with some cool visuals and flashing words on the screen.
I remember a cruise liner? Pyramid head? The striped dog/cat things and the bugs?
The game isn't exactly very silent hill, but for some reason, i afford light gun games the benefit of the doubt, regardless of the property they're based on. They exist in a different reality to regular games, where everything must be communicated to you quickly, excitingly, and with some cool visuals and flashing words on the screen.
I remember a cruise liner? Pyramid head? The striped dog/cat things and the bugs?