The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.


Also in series

Siren: Blood Curse
Siren: Blood Curse
Forbidden Siren 2
Forbidden Siren 2

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This game is a piece of art. I don't think I've ever played any survival horror game as unique as it. I pretty much like everything about it. Amazing visuals and art, great spine-chilling soundtrack, and a very intriguing but also nightmarish story that reminded me at times of the works of Junji Ito and Kazuo Umezu. There was really only one aspect of the game i didn't particularly care for, and it was the puzzles. The puzzles are just way too hard and obtuse, but I actually admire the Project Siren team for having the guts to make them that way. The whole timeloop/stage-select mechanic was extremely confusing at first, but I grew to enjoy it. The british voiceover was also quite off-putting, but after a while I found it to be a bit charming. Siren will probably be a game I'll revisit down the line, as it has easily become one of my favorites.

After dropping it twice before, I avenged my past self and finally beat this thing.
I warmed up to it way more than I expected, but it's undeniable how crusty and unbending its game mechanics are. The sniper rifle controls should be considered a crime.

Letting you jump around the timeline as all these characters and discover secrets that unlock more paths for them, is an extremely neat and ambitious idea that would've worked nicely with a better narrative conceit.

Somehow I ended up really liking the cast, despite their relatively low screen time, because of the push and pull approach to this fragmented narrative. I was hanging off of every single line of dialogue, reading the files in the archive, to know more about these people and their goals.

The story builds a very interesting and mysterious timeline of events that's pretty cool to unravel and piece together. I also like that it doesn't answer every single thing of its larger setting, leaving just enough questions to keep the chilling atmosphere intact.

Very tough game to recommend to anyone I'd say. If it feels oppressive and menacing, almost haunted, I'd say the game is emitting the correct vibes and that's all you need to know about it.

Great ideas bogged down by poor game structure

4.5-5/10

I ended up liking this A LOT more than I thought I would. Sure it's got it's problems, but it's a solid horror game. If you're a fan of ps2 horror games, especially silent hill, YOU MUST PLAY THIS GAME! Be warned though, this game is pretty much impossible without a walkthrough. Awesome story, very cool characters, and yeah it's scary.

man the faces freak me out, and the voice acting does make me chuckle