Skylanders: Trap Team

Skylanders: Trap Team

released on Oct 05, 2014

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Skylanders: Trap Team

released on Oct 05, 2014

In Skylanders Trap Team, Kaos continues his ongoing quest to rule over Skylands. He has discovered the location of the legendary Cloudcracker Prison -- a fortress built entirely out of the magical substance Traptanium and home to Skylands’ most nefarious baddies. In an attempt to build his own army of foes, Kaos blows up the prison, releasing the most wanted villains and blasting shards of Traptanium to Earth in the form of Traps. Now it’s up to Portal Masters to recapture all of the escaped villains using powerful Traptanium Traps and defeat Kaos before it’s too late! The 3DS ports of the first four Skylanders games are completely different from their home console counterparts in terms of gameplay and story.


Also in series

Skylanders: SuperChargers
Skylanders: SuperChargers
Skylanders: SuperChargers Racing
Skylanders: SuperChargers Racing
Skylanders: Trap Team
Skylanders: Trap Team
Skylanders: Swap Force
Skylanders: Swap Force
Skylanders: Lost Islands
Skylanders: Lost Islands

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Well good news and bad news! The good news is that the 3DS version of this game is an improvement over the main console port! it's a lot less cringe and in-your-face with its writing, and the gameplay is still the faster-paced 3DS gameplay over the slower, mashier console games. This game also entirely forgoes the trap crystals, instead tying villain swapping to the touch screen which is surprisingly consumer-friendly for this capitalistic wasteland of a series.

The bad news is it's still not a very good game, probably the second worst 3DS skylanders game. Despite the faster control levels are still slogs to go through, they added a bunch of gyro and touch screen gimmicks that really didn't need to be there, and they changed how the collectables work to get rid of that fun fast combo multiplier that the previous 3 3DS games had. I will say that this game at least has the edge over giants 3DS in that this game runs a lot smoother. I'm not sure if it was my particular copy of the game but I also had a lot of trouble with bugs. Most notably there was a bug that softlocked the game upon trying to switch characters, which made me just have to one-man clear a lot of stuff out of fear that I couldn't change characters if they were defeated.

Overall it's an upgrade from the HD console counterpart but a downgrade from the 3rd game on 3DS. It just feels way more generic kids game-y and shovelware-core than the previous 3DS entries. Maybe swap force 3DS being so solid was a happy accident?