Slap Happy Rhythm Busters

Slap Happy Rhythm Busters

released on Jun 29, 2000

Slap Happy Rhythm Busters

released on Jun 29, 2000

In this anything goes world, take to the beat of DJ Shinkawa's music to win the fight! This is all about rhythm and style, so don't mute the sound as you go into the battle. With tapping feet, keep the beat and keep your eyes and ears open!


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pretty fun and sweet fighting game that (apparently) released on the same day as jet set radio and obviously draws a lot of inspiration from the same source as jsr does. some great character designs and a really amazing soundtrack

I fucking love this game lol. So much it’s just so cool. Is it the deepest fighter? Fuck no it’s kinda slow and plays fine but there’s not too much to it. I don’t care tho just look at it. Shit looks beautiful and it’s so up my alley. I love the graffiti cell shaded ass art style and this easily has some of the coolest and most creative characters out of my fighter. The slight rhythm game influence is cool as fuck too. Besides I still like how this game plays quite a bit. I like that it feels more simple and easy to get into. Really cool it feels like a great game to get someone into fighters or to learn basic mechanics. I do wish this game had arcade endings tho. These characters are so fucking cool I just wanna learn more about their lore. Really makes me wish this went somewhere but whatever I’m happy this exists and if I ever want an easy fighting game to chill out to this will likely be one of my top picks.

It's a fun novelty game and probably something that's fun to play with a friend but as a fighting game it's pretty meh it's clear they focused more on the style and soundtrack of the game which in this case isn't a bad thing since I love it's art style.
I wish there was a bit more to its rhythm game within in a fighting game gimmick that's an idea that has a lot of untapped potential and they don't do much without here, your level 3 supers are just a mini rhythm games that will give you a small cutscene if you use it when your opponent is near death but sometimes they can interrupt the flow of your super by adding their own notes during your super which serves as a small challenge but it's pretty easy to avoid.
If this game wasn't Japan exclusive and it's battle system got some refinements I'd like it as a whole but it's more of a eye candy game.

A pure style over substance game, but that's not the worst thing in the world when the style is this good.

having style will make a mediocre game into a good game: the game: the proof. It's awesome

Probably the best fighting game on Ps1 to age so well in terms of its art direction and style, alongside its music and rhythmic sense in battles.
Compared to some other Ps1 fighters, it does play rather stuff, and a bit jank, but honestly the charm and visuals make up for that.