SNK vs. Capcom Card Fighters' Clash - SNK Card Fighter's Version

SNK vs. Capcom Card Fighters' Clash - SNK Card Fighter's Version

released on Nov 21, 1999
by SNK

SNK vs. Capcom Card Fighters' Clash - SNK Card Fighter's Version

released on Nov 21, 1999
by SNK

SNK vs. Capcom: Card Fighters' Clash, released in 1999 for the Neo Geo Pocket Color handheld console, was the first crossover between SNK and Capcom. Characters in the game are illustrated in the super deformed (chibi) art style. There are two complementary versions of the game: the SNK version and the Capcom version. Each version of the game has a different starting deck and different exclusive cards that can be obtained, but the gameplay remains the same, with card battles resembling a somewhat simplified version of Magic: The Gathering, in which a maximum of three fighters are allowed in each player's field at any given moment and there is no mana to be spent to place them in the field.


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Maybe I'm a weirdo, but I love when virtual card games have a little mini-rpg wrapper around them. I dunno, walking around an rpg map and talking to NPCs in between matches just makes me happy! Much like the Pokemon TCG gameboy game, Card Fighters is charming and mostly intuitive, with gorgeous pixel art. Some of the effect descriptions can be a bit confusing, but my main gripe is that the game is fairly stingy with card drops. You should expect to play against the same stable of opponents numerous times to earn some of the higher rarity cards. That wouldn't be so bad (I enjoy grinding every now and then), but because the drip of new cards was so slow, I never felt like my deck ever evolved past 'disorganized pile of the best cards I own'. There are legitimate card synergies present in the game, so it would have been neat to build into a specific archetype or strategy. Still, the game is full of life and joy, and captures a lot of what I enjoy about TCGs.

A nice TCG with a who's who of fighting game characters of the day. The game is unbalanced (some cards are just direct upgrades of others, etc) but that's what makes it fun, naturally. The music is nice, too, and the sprite art of the cards is great to look at. The overworld is fun to walk around and explore, it's not much but it's a nice touch. And the card players, I like them too.

Admittedly a bit grindy at times, like when the difficulty spikes vertically towards the end. Also sometimes matches can get drawn out, especially when still card collecting. And this didn't have to be two versions but anyway, I really do like this game.

ok but this game actually slaps though

This is one of my favorite games to play. Every time I remember it exists, I pick it up, start a new game, and play it for fifteen hours.