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Game music really matters to me
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5★

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GOTY '23

Participated in the 2023 Game of the Year Event

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Being part of the Backloggd community for 1 year

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Played 100+ games

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Favorite Games

Waku Waku 7
Waku Waku 7
Monster Rancher 2
Monster Rancher 2
Star Fox
Star Fox
Final Fantasy Tactics
Final Fantasy Tactics
Fallout: New Vegas - Ultimate Edition
Fallout: New Vegas - Ultimate Edition

131

Total Games Played

000

Played in 2024

019

Games Backloggd


Recently Reviewed See More

I just like Parappa in earnest. I find it cool that the definitive earliest rhythm game also has a loose sense of rhythm, like there's something interesting about a rhythm game that can be tackled in a non-rigid path. But putting aside it's relation to other games (since most rhythm games take after the also great and straightforward Beatmania), I just really like Parappa in earnest. And I like it's earnesty, the characters, the music (it's all good!), the cartoon-like setting and atmosphere... it's great.

After the shortcomings of X/Y, Sun/Moon feels like an apology meant for players like me. First and setting the stage, the music is immaculate - the Hawaiian-inspired music is immediately memorable and a much better use of streaming music than the bland and boring music of XY, and having some excellent battle music and theme music on top of that is great.
Much of the other aspects of the game are like that too. The characters in this game are some of my favorites in the series and the story is quite enjoyable, and it really just feels like a refreshing splash after being starved of such things, like it seems so obvious you'd want these things.
I said that the game is memorable, but many of the routes and dungeons are not. I don't mind it being linear but I do think there could have been better dungeons.

The Pokemon themselves are mostly good, though I feel like the introduction of region forms may have overshadowed the regular new Pokemon themselves. Also, this is around when Masuda went full casual and made a bunch of Pokemon intentionally not very good to use. The Battle Tower is there and a few challenges here and there, and of course the Ultra Beasts and Guardians.

Z-Moves are on one hand a fun and mostly balanced mechanic that I really like, and on the other hand pretty obviously a sign that Pokemon was taking on the identity of Yo-kai Watch. The fact that they had to share space with Mega-Evos didn't help. Also, I also just plain forgot about the battle royal mode.

Overall though, I think Sun/Moon was a great time and closest to what I want out Pokemon than any of the other 3D Pokemon games.

Sometimes it's great to just stop for a moment and float there. Not necessarily even to stop and catch your breath and repair after a tough battle, sometimes just to take in the scene and enjoy where you are.

Every piece of music is great and fits your situation pretty well, and there's a lot of music! Nice to have as you assemble a ship and crew worthy of your journey.

The only real problem is that it takes quite a while to unlock things, which is a bigger problem when you lose your save. Oh well...