Sonic the Hedgehog's Gameworld is a game developed by Aspect Co. Ltd for the Sega Pico. It was released in Japan in August 1994. It was not released in North America until two years later, in November 1996, and was never released in Europe. It is a party game featuring Sonic the Hedgehog, Miles Tails Prower, Amy Rose, and Dr. Robotnik/Dr. Eggman, and features many different mini-games. Compared to the Japanese version, games featuring gambling, fortune-telling, fantasy violence, rock-paper-scissors, and other noneducational elements were omitted from the North American version. This means that the entire third page from the Japanese version is eliminated and the remaining games are in different locations than in the Japanese version. The North American version replaces the pilfered non-educational content with a drawing page for young players to create their own designs.
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This game is a collection of minigames that take place in an amusement arcade. Each page of the book features a collection of minigames, plus some short dialogue (some of it voiced) from the characters.
The first page features a car race where you have to tap a button to go fast, a Skee-Ball minigame where you have to select the right power to aim your ball, a climbing game where you tap fast to win, and a basketball hoop game where you have to aim to shoot balls into hoops (although I found it easier to just aim forward and wait for the moving targets to align).
The second page has a Simon Says flag matching game, a crane machine where you pick up toys, and Whac-A-Mole where you have to tap the drawing pad to hit Dr. Robotnik.
The third page has three mini games. One based on the “ball under a cup” game where a bird hides inside an egg and is swapped around with empty eggs and a card game where you have to match pairs of cards. The third is a battle between Sonic and Dr. Robotnik where they’re throwing rings at each other. You press a button and a random icon is selected which determines who gets to throw a ring.
The final page of games has a game that is a bit like “Finders Keepers”. You have to run around multiple floors of a building, looking under everything for emeralds.
Then the game has an extra page where you get to colour in and draw. In the Japanese version, it features casino based minigames instead, like a roulette wheel.
For the intended audience, it’s a pretty fun minigame collection, and as it focuses on “dexterity”, feels like it’s much heavier on the “video game” side of things than “educational”.