Sonic Triple Trouble 16-Bit

released on Aug 02, 2022

What if Sonic Triple Trouble had been originally released on the Sega Genesis / MegaDrive, after Sonic 3 & Knuckles?


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I respect that the developers put a lot of time and effort into this, but I just did not enjoy it.

Omg this might be the greatest Sonic fangame and one of the best Sonic game ever created !!
STT 16-Bit tried to replicate the greatness of Sonic 3 and Knuckles, and it succeeds perfectly at that !!
It takes the basic formula that was perfected by its predecessor and expands it with new ideas, levels, graphics, and gimmicks !
This should have been the Sonic Mania we all wanted, not a 40% remake with 60% new stuff ! (I really like Mania, but it doesn't feel like a sequel to a genesis Sonic, more of an in-between).

really good! feels like a game sega could've actually made in the mid 90s, and I honestly like it more than sonic 1 and 2

This ain't just a fangame dude, it's a labor of love. I've never played the original but this was amazing to go through. Every part of the game was beautifully crafted, bit by bit. The music kicks ass too. Quite short though but it was a Game Gear game so I guess that's expected.

Fine music, later half was the weakest. Bosses were not that great. Special Stages if they were officail were the second best. It gave me the feeling of playing Sonic 3 and Knuckles. Not much to say other then I had a fun time.

I played through this three times, with all three characters. It's honestly scary how accurate the level design is to Sonic the Hedgehog 3's philosophies and sense of progression. In a lot of ways, it doesn't just replicate the Genesis games--it improves upon them. Level mechanics are snappier and almost always keep you on the move, environments are vibrant, the music is immaculately catchy (shoutout to Tidal Plant 2), and it provides a way to play something of the same quality as the third game without taking up fourteen behemoth-sized zones to finish.
Sure, the physics are a little off (considering this is using the Flicky Engine), and certain floors didn't have collision during my playthroughs--but in spite these flaws, I see a man like Noah Copeland as someone who is willing to always watch for ways to continuously make improvements. Even if this game never gets all the patches it needs, you should do your inner childhood a favor and play it.