Space Quest III: The Pirates Of Pestulon

Space Quest III: The Pirates Of Pestulon

released on Mar 24, 1989

Space Quest III: The Pirates Of Pestulon

released on Mar 24, 1989

Have you seen 2 Guys From Andromeda? Software Authors Pirated? The Two Guys from Andromeda, designers of the graphically extravagant (and satirically sensational) Space Quest series, have disappeared into this oxygen! Hysterical game fanatics around the world await word on the whereabouts of these celestial celebrities! Who could be the mastermind behind this evil plot? Could it be the Pirates of Pestulon, known for their plundering, preying and unprincipled practices? Or maybe the legions of Space Quest fans who would kill to be the first to play Space Quest III (the graphic adventure game with the closest thing yet to motion picture-quality animation). Not to be forgotten are the monkey-suited minions of Sludge Vohaul (from our last episode), who would love to make banana pudding out of those responsible for putting them behind bars. Who are the dirty deed doers behind our daring duo's demise? Is it too late to save the two guys from a disgusting and downright despicable doom? Holy SpaceWaste, space adventurers, find out for yourself as Roger Wilco, intergalactic garbagemen, returns to the rescue!


Also in series

Space Quest V: The Next Mutation
Space Quest V: The Next Mutation
Space Quest I: Roger Wilco in the Sarien Encounter
Space Quest I: Roger Wilco in the Sarien Encounter
Space Quest IV: Roger Wilco and the Time Rippers
Space Quest IV: Roger Wilco and the Time Rippers
Space Quest II: Vohaul's Revenge
Space Quest II: Vohaul's Revenge
Space Quest: The Sarien Encounter
Space Quest: The Sarien Encounter

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I'm not a big fan of the meta narrative here, and that's basically half the game. The rest is mostly more of the same from the previous titles and the usual stuff from Sierra's games of this period. Clunky mouse controls also don't help.

I didn’t really enjoy this one, and I rank it as my least favorite in the series. It wasn’t as funny, the puzzles were tedious and kind of irritating, and it’s just as unpleasant an experience as Space Quest 1, which is my 2nd least favorite.

O Space Quest mais fácil até o momento, e também o mais fraco. Não que as duas coisas estejam necessariamente interligadas, mas achei interessante notar. O problema mesmo do jogo não é a facilidade (na verdade, até gosto dos puzzles serem relativamente diretos e lógicos), mas como toda a trama parece ser uma série de non sequiturs. Pelo menos o maravilhoso estilo visual e uso fenomenal da paleta de cores EGA continua firme e forte na série.