Spinal Breakers

Spinal Breakers

released on Feb 01, 1990

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Spinal Breakers

released on Feb 01, 1990

This game is a shooter almost like Cabal, except that your characters are huge and the screen continually scrolls to the right. The object of the game is to help rid the Earth of aliens.


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A rail shooter with a dodge mechanic. Can you imagine how ridiculous these battles would look in real life? The hero just strafing in a parallel line with dozens of henchmen moving around like goombas wishing there was some way they could cross that invisible three foot span between them to take this mass murderer out.

Found this to be a bit unbalanced. Your roll, which is your primary form of weaving cheeks between bullets, absorbs damage far too often. Most enemies just phase in/out of thee board which feels quite lazy. Your gun is automatic yet hiccups every other second. Every encounter (boss or grunt) lacks physical depth, respective to thee playing field. Everything is a bit too large on-screen - rarely does combat extend to shooting something a few inches in front of you. Despite all of this, I really quite loved thee sprite work, & the credit system is one of thee most unique of this batch. They're not measured in lives, but instead in health.

Your character is named Waffle.

Part of my Light/Rail Shooter list.

Shooting gallery with a Dark Souls dodge roll. All day, baby, all day.