Spongebob Squarepants: Battle For Bikini Bottom 

released on Oct 31, 2003
Spongebob Squarepants: Battle For Bikini Bottom

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Spongebob Squarepants: Battle For Bikini Bottom 

released on Oct 31, 2003

Players control SpongeBob, Patrick and Sandy (except in the GBA and PC version, where in the GBA version, players controls SpongeBob only. In the PC version you can play as SpongeBob in various parts of Bikini Bottom.) Players also battle robot bosses such as Sandy, Plankton, Squidward, Patrick, and SpongeBob (Though you can only battle Robot Squidward in the GBA version). Players can also switch between characters at bus stops throughout the game. Core gameplay involves collecting items and defeating the robots which have attacked Bikini Bottom, whilst crossing platforms and avoiding environmental hazards like spikes and flames. A number of mini-games are also accessible throughout the game, like Whack-A-Tiki, The Rolling Ball, Ske-Ball, The Funnel Machines, or Cruise Bubble Challenge. The core gameplay resembles other 3D platformers like Super Mario 64 and Banjo-Kazooie, requiring players to collect three main types of items. Shiny objects are the game's currency, and can be used to pay tolls within game areas or to buy golden spatulas from Mr. Krabs. Golden spatulas are used to grant access to new areas, they are hidden throughout the game and can also be earned by completing tasks set by Squidward and several other characters from the cartoon. Patrick's socks are spread throughout the game and are traded with him for golden spatulas (only if you bring 10 of his socks). Props are also included in the game. Trampolines help the player bounce to farther ledges or platforms. Buttons activate special appearances. Pressure Pads are like buttons, but they are big metal squares with feet. Sandy can swing from Texas hooks. SpongeBob can dive downward on a bungee hook. Patrick can pick up and throw a watermelon, freeze fruit, or fire fruit at any object. Fire Fruits are not that common in the game. They debuted a cameo when the big balls shot out of the volcanoes in Jellyfish Caves. Though some areas can be navigated by any character, several sections can only be completed with a specific character, due to each one having unique abilities. SpongeBob can create a bubble helmet for head-butting enemies. Patrick can throw objects at buttons, robots, and freeze liquids. Sandy can glide over large gaps with her lasso.

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Security system TAKES CONTROL OF SQUIDWARD'S HOUSE and begins ATTACKING THE CITY, leaving the mayor to give Squidward community service for the damage he caused, EVEN THOUGH Spongebob and Patrick were in his house the WHOLE FUCKING TIME, and were responsible for EVERYTHING! GAAH! FUCK THIS EPISODE! This episode is when the Squidward torture porn started to become a regular staple in Spongebob's episodes and this one is one of the meanest, cruelest, and just plain unfair of them all. All Squidward wanted to do is enjoy one day to himself, but that can NEVER HAPPEN when he lives next to Spongebob and Patrick, can it?

You get to explore Bikini Bottom with a fun game, you gotta love it.

Holds up well, while it was made on a budget (characters and assets are frequently reused from level to level), its mechanics, writhing and charm more than make up for it.

it has its moments of frustration for sure, but this is still one of my favorite games of all time. the controls are rock solid, almost every mission is enjoyable in some way, the music bops and it generally oozes cartoonish flair at every turn

I've had the Bikini Bottom main hub world theme in my head for two decades.

Fun until it isn’t. I gotta say, as far as licensed games go, this is one of the best. The attention to detail in creating the look and feel of the show is incredible, and it manages to be a really fun platformer on top of that.

However, the final mission to this game is just too frustrating and annoying. I have no desire to continue trying to beat it if all it does is anger and annoy me. It sucks because I want to give this game a better score and officially beat it, but that final bit just leaves too bitter a taste for me to consider it.

I’m curious to see if the remake/remaster fixes a lot of the more frustrating bugs in this, but it’ll be a while before I play that. Overall I’m just sad because I feel like this game beat me when I should’ve beaten it.