Star Trek: 25th Anniversary

Star Trek: 25th Anniversary

released on Feb 01, 1992

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Star Trek: 25th Anniversary

released on Feb 01, 1992

Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.


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We probably had this because my parents were big Trekkies, but even with Game Genie I struggled to get too into it. Very slow and pretty confusing for a child

Another game for the 25th Anniversary, and another one with its own story with its own version of the episode “The Doomsday Machine”. The Doomsday Machine is heading for Federation space. The Federation built a superweapon to destroy it, but the Klingons stole and split it into 12 parts on three planets. You have to find the pieces and destroy The Doomsday Machine.

In the space sections of the game, you have a map of the area and you can essentially choose which obstacles you face: asteroids, Klingons, Romulans, Tholians or Space Amoebas. These take you into a 2D scrolling thing where they all function the same with minor differences. You move to the right, avoiding and blasting obstacles. The Tholians are the most difficult due to their “webs”. Repeat this for the area until you reach the planet. There are four sections like this.

Once you reach a planet, you land on what looks like a randomly generated jumbled mess, but the layout is the same each time. You need to navigate these mazes, looking at your tricorder for directions, to collect four parts of the weapon. There are also enemies that are best avoided. You can shoot them, but if you run out of phaser energy you can soft-lock the game and have to die or restart the level.

This is a pretty terrible game. The space sections are fine but get repetitive before you finish the first one, and the ground sections are just a horrible mess.

original game boy games often struggle from feeling like modern day iphone games: aka i can't imagine sitting down and playing this for more than five minutes. it's a solid enough side scrolling shooter when you're on the go, but it doesn't really feel like you're playing a star trek game.