Star Trek: Away Team

Star Trek: Away Team

released on Mar 19, 2001

Star Trek: Away Team

released on Mar 19, 2001

A real-time tactical combat game set in the Star Trek universe, in which the player endeavours to make sure his team of Starfleet officers doesn't meet the gruesome fate of so many redshirts before them.


Also in series

Star Trek: Bridge Commander
Star Trek: Bridge Commander
Star Trek: Armada 2
Star Trek: Armada 2
Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Starfleet Command Volume II - Empires at War
Star Trek: Starfleet Command Volume II - Empires at War
Star Trek: New Worlds
Star Trek: New Worlds

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Away Team is an isometric strategy game, kind of like a real-time version of X-Com. You control a squad on board a ship called the NX Incursion – a small ship fitted with holoemitters that can disguise itself as other ships. Sadly, you don’t get to do anything with this cool ship, as you control a security squad on ground-based missions.

That said, “control” might be a bit too strong of a word. The game is a really odd mixture of them not following instructions really well but also requiring too much control at the same time. One key thing about real time strategy games is AI – you give your units a task and they do it. However, this is nearly non-existent in Away Team. You can only order tour squad to move a short distance as they can’t figure out longer distances. This leads to some situations where you tell your squad to go somewhere and get the confirmation animation, only that half your squad was slightly out of range and stay behind while the rest leave. When you move as a group, there’s also zero formation, it’s like a group of kids walking around, not a highly trained elite squad.

This extends to the shooting. Press the shoot button and your squad will stop and shoot directly there. They won’t carry on moving then shoot, and they won’t shoot while still moving either. So when your team is moving around the corner, you either have to let the person in front stand there and get shot, or shoot and have most of your team fire at a wall. I could understand if the game was designed for quick and precise aiming as a key element, but you can pause to fire at any time.

The graphics are also frustrating. There’s a nice art style used, but the game is locked to a 640×480 resolution, which was tiny back then. The default zoom makes it hard to tell your team apart and zooming in just stretches the pixels, which is no help at all. The levels are a mixture of shooting through everything or being stealthy, the latter being handy as you can easily trick enemies into investigating something where there’s a wall in the way and they’ll just be confused by the wall.

It’s a shame as the story itself is pretty decent, with a mysterious contagion that seems to be taking over the minds of high ranking officials in the Federation, Klingons, Romulans and even taking over Borg drones.