Star Trek: Starfleet Command Volume II - Empires at War

Star Trek: Starfleet Command Volume II - Empires at War

released on Dec 22, 2000

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Star Trek: Starfleet Command Volume II - Empires at War

released on Dec 22, 2000

Thought the war to end all wars was over? Wrong! The Organians have returned and they've brought the Interstellar Concordium (ISC) with them!


Also in series

Star Trek: Armada 2
Star Trek: Armada 2
Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Away Team
Star Trek: Away Team
Star Trek: New Worlds
Star Trek: New Worlds
Star Trek: Invasion
Star Trek: Invasion

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In order to get this to work, I had to play a version of the standalone expansion Orion Pirates, released in 2001. This version has all the content from the base game added, but also some graphical enhancements – but the important thing is that it’s still the original gameplay.

For the most part, it’s the same game as the first. People who know the game extremely well will probably notice various balance changes and additional features, but the game is so in depth that it’s still beyond my understanding. The second game does introduce some new races (including one originally created for the Star Fleet Battles board game) and a new campaign mode.

In the campaign mode, you explore hex tiles until you encounter missions, some are optional while others you must play before moving on. It all looks very impressive, with different hubs for your race and other races, ships moving around and races that are allied with you, but almost all of this is fluff to make it appear interesting and doesn’t impact the game: you just move around and encounter random missions.

For people who like the depth of the combat in this, this version is definitely a really good version to play. You can pick scenarios, modify them or accept the campaign for what it is and have fun with the random missions.