Star Trek: Klingon Academy

Star Trek: Klingon Academy

released on Jun 21, 2000

Star Trek: Klingon Academy

released on Jun 21, 2000

Star Trek: Klingon Academy is a space flight simulator in the vein of Starfleet Academy. However the player controls Klingon spaceships rather than those of the Federation.


Also in series

Star Trek: Starfleet Command Volume II - Empires at War
Star Trek: Starfleet Command Volume II - Empires at War
Star Trek: New Worlds
Star Trek: New Worlds
Star Trek: Invasion
Star Trek: Invasion
Star Trek: Starship Creator Warp II
Star Trek: Starship Creator Warp II
Star Trek: Hidden Evil
Star Trek: Hidden Evil

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Reviews View More

Unfortunately, I couldn’t fully enjoy the full extinct of this game due to my colourblindness. The interface colours, while fitting in with the Klingon style, makes it almost impossible for me to read any of the words in the HUD. Even lowering the resolution to make the HUD appear larger didn’t help, so I had to refer to the manual for the list of button presses I needed for the interface system in order to play.

Klingon Academy a follow on from Starfleet Academy, with similar gameplay. The bridge view is removed, instead offering a first person or third person view of the ship. While it was nice to look at, it was better playing in the first person view anyway. Klingon Academy introduces a “Verbal Orders System”, which uses all the number keys to give a large list of commands, requiring 3 or 4 button presses. It’s not very easy to do while in the middle of combat using a joystick to fly around. You can order your helm officer to fly, but they’ll crash the ship.

It’s a shame as there’s a lot of advanced tactics buried deep in this system. You can send marines to capture enemy ships overload shields and weapons for a short boost but risking damage and subsystem targeting – this feature would be better refined in Bridge Commanded, aided by your officers not being awful at piloting the ship.

The piloting issues also extend to the enemy. While Klingons are known for ramming as a last resort, the Federation (well, simulated Federation) in this seem to love it, with collisions running a lot of missions. You have even more options available to you by using nearby phenomena such as gas giants and planetary rings to your advantage. It’s a shame that there’s so much depth, yet most battles end up slowly pummelling each other while circling close with you trying to avoid getting rammed.

Throughout the game you’ll be treated to a ton of live action clips starring Christopher Plummer and David Warner as Chang and Gorkon, who do a wonderful job and the game gives a great insight into Klingons, as well as serving as a prequel to The Undiscovered Country. There’s a lot to like about Klingon Academy, it’s just a shame about the interface and enemy AI.