Star Trek: Legacy

Star Trek: Legacy

released on Dec 05, 2006

Star Trek: Legacy

released on Dec 05, 2006

This game spans the history of Star Trek, following the challenges facing the Starfleet as an Admiral of a task force of warships. Gameplay campaigns play out in all of the Star Trek eras (from the founding days of Enterprise to the adventures of classic Star Trek to the bold unknown of The Next Generation, as well as the trials and tribulations facing Deep Space Nine and Voyager), as the Federation faces an entirely new enemy that has the power to travel through time. With full multiplayer support, players can choose from small-scale engagements to all-out war involving multiple star systems in addition to tracking stats and player rankings.


Also in series

Star Trek: D-A-C
Star Trek: D-A-C
Star Trek: The Mobile Game
Star Trek: The Mobile Game
Star Trek: Conquest
Star Trek: Conquest
Star Trek: Encounters
Star Trek: Encounters
Star Trek: Tactical Assault
Star Trek: Tactical Assault

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Star Trek Legacy is a space combat game that covers all the main eras of Star Trek (at point of release), with a plot that weaves its way through Archer, Kirk, Picard, Janeway and Sisko – all with their original actors voicing – involving a mysterious Vulcan (although strangely, a lot of the backstory is in “extras” and not revealed though the game).

The combat is simple but fun, you fly around, locking on targets and firing phasers from all angles. The movement and camera works well. You can balance power between systems and there’s a radial menu for more options when you hold on a target. You control a team of up to four ships, switching between them or controlling them together.

There’s a tactical menu with a top-down view of the level, where you can also issue commands form, such as moving to a location or attacking an enemy. It has a lot going for it, but has one major flaw: your team’s AI is flat out broken.

Your ships don’t move as a unit. Tell them to warp to a location and they’ll head off at different times, sometimes one of the ships will just give up and head over on impulse. When controlling individual units – which is quite often as a lot of levels require you to spread out – the ships you aren’t directly controlling will either just stop or start doing their own thing, even if you’ve ordered them to a location.

There’s one mission where you have to disable an enemy ship and tractor it to a base. For this, it makes sense to have the ship towing it to head straight for the base, then control the others to protect it. But whenever you control on of the other ships (or even go to the tactical map), the ship doing the tow turns around to go back towards the enemies. It makes the game incredibly frustrating – your team’s AI is more of a threat than the enemies. There are instances where you need to take over starbases by beaming over an away team – but sometimes your team continues to blow up the station. One time I tried setting one a different target, but they went back to killing their friends.

Legacy had the potential to be a fun – although short -game, but this one issue completely destroys the experience.

Cannot believe I beat this game with a controller on the xbox 360!