Star Wars Arcade

Star Wars Arcade

released on Jun 07, 1993

Star Wars Arcade

released on Jun 07, 1993

Launch your X-wing fighter for the final Death Star assault! The Force is with you as you pursue Darth Vader through an exploding galaxy! You are the last hope for the Rebel Alliance!


Also in series

Star Wars: Yoda Stories
Star Wars: Yoda Stories
Star Wars: Shadows of the Empire
Star Wars: Shadows of the Empire
Star Wars Chess
Star Wars Chess
Star Wars: The Empire Strikes Back
Star Wars: The Empire Strikes Back
Star Wars: Attack on the Death Star
Star Wars: Attack on the Death Star

Released on

Genres


More Info on IGDB


Reviews View More

This game gave me a headache.

I feel like I would enjoy this game way more if I played it in the 90s but for what it is nowadays is nothing much other than a cool-looking novelty, there's not many reasons to come back to this one it's pretty much just a shitty Rogue Leader game but with Star Fox graphics.

The game is constantly the same thing, space map, kill X amount of Tie fighters under said time limit, new space map, kill Tie fighters again.
It gets really repetitive and it's not even fun to kill the tie fighters they move way too fast and I have no idea how I'm supposed to handle them. The biggest difficulty in this game is the time limit as the Tie themselves are not very aggressive, the difficulty comes from dealing with all of them in time and it's not really fun.

That's kinda it, looks neat, not super fun, wouldn't really play again.

I can't imagine playing this without the cockpit and controls of the arcade. I was the pilot and Amie was in the gunner seat. We had a lot of fun. Probably a lot harder without having both of us taking out the targets. I mostly tried to just keep enemies centered and she blasted em. We got to the 4th or 5th level. Not 100% sure. I know we got to the Death Star or maybe one level past that. Its a pretty basic game but if you've got two players and run across this, take a seat and try it out. I'm guessing most of the reviews here are based on the 32X version which I can't imagine holding up to the arcade experience. We played it at Galloping Ghost arcade in Chicago.

At the time of release, this was the one stop arcade for the big moments from the original trilogy. I wiped the drool from my mouth and ran to this behemoth. Story telling here is at the bare minimum, restricted to the big moments of the original trilogy.

All three worlds/levels/missions, Yavin, Hoth & Endor showcase the dogfighting between the Rebels & Empire. Each area has about three segments each & increases in difficulty as the player progresses in the story. Controls are on rail, you control the crosshairs & that blinking event button occasionally gets pressed to call in some reinforcements.

The Battle of Yavin sits us in Skywalker’s boots during the first battle above the Death Star in the easiest of the three choices.

Hoth may be the longest and is the most visually pleasing due to so much happening, walkers, droids, soldiers, wampas, everyone is running in front of your blaster, this was obviously police training to be on the Rebel frontline.

Endor has a high speed chase opening that requires concentration or a roll of quarters. It has a little more variety than its counterparts; watch out for those Ewoks.

Unfortunately the good stuff is hidden, unless you saw it in the video demo as you stared at the screen in front of the arcade because you were in disbelief you could finally pilot an X-Wing which home consoles couldn’t provide a similar experience at the time. I know I was and I was also dying to swing an imaginary lightsaber.

The Return of the Jedi bonus stages are intriguing but either Vader or Fett require timing & play out like quick time events. The finale above the Endor moon is especially fun, gotta love the Falcon. They serve as nice, quick closers to the story the entire game is telling but it’s a shame they need to be unlocked & can so easily be missed by a few mistakes.

The game is diffcuilt due to the slightly slower response time of the joystick compared to the enemy movement. As with so many arcades the toughness is dialed higher to empty player’s pockets but not so frustrating you walk away never to return. Back in the day I would leave after a $1 spent but eager for more, I could walk away now with half a roll of quarters glad I took the time to experience everything.

Is the game worth seeking out today? Probably no for a younger generation, the game is obviously outdated, hard to find & god help you if it only takes tokens. For myself I have fond memories and due to the fact I grew up a huge Star Wars fan and played this numerous times I would gladly buy it out of an old arcade if the opportunity arose. Gameplay here is better represented in more current titles but nostalgia is such a cruel mistress.

Red Five, standing by. Phew phew!!

Perfectly fine arcade game. More interested in being a theme park ride a bit more than being a test of skill or anything like that. And that's perfectly fine! Takes you through the highlights of the movies and doesn't need to do more than that. If I really had to nitpick I'd say the Lightsaber special levels don't feel all that intuitive. The controls make sense for a vehicle rather than a lightsaber. I'll give them this the set ups are cool as hell. Definitely a must for Star Wars fans.

Played the Sega 32X version emulated. The arcade version isn't emulated well enough, but from what I've gathered it's the far superior version, so if it's ever fully emulated, play that one instead, it looks way more fluid and fun.

What a surprise! Another extremely difficult old Star Wars game! I swear it was an industry joke in the 80s and 90s to make every Star Wars game insanely hard. I'm gonna admit right here I didn't beat this game, it was honestly just too difficult for me, upon watching some playthroughs on Youtube it requires perfection and mastery of the game, and a lot of luck. I simply don't want to sink that kinda time into this.

The graphics are extremely impressive for 1994 on a home console, it's got a lot of style and scope to it. Really impressive graphically.

The sound is OK, I think base Genesis and SNES games have much more impressive sound than this.

The game is a little repetitive, you shoot a ton of tie fighters for awhile, then do trench runs, and that's really it. I believe there are trench runs on a star destroyer and both death stars. There's arcade mode and 32x mode, and the difference is just the levels, 32x mode is touted as longer and harder (lol)

Anyways, man this game is so hard. I mean seriously, it's really goddamn difficult. It's a fairly short game, one play through without failure is like 40-50 minutes, but holy shit it's so hard. A lot of the lasers are damn near impossible to dodge, you have to have lightning quick reaction time and know the placements of everything, you gotta shoot at stuff before they even appear, it's crazy. You can try to avoid the lasers and even if you do, you'll crash into a wall or some object.

I think this extreme difficulty can stem from the frame rate. The frame rate is simply too slow to react to what is coming up on the screen. Once your brain registers what's on screen it's too late.

This game has a lot of charm and stuff, but dude, it's just way too hard. Tell me get good and whatnot, but man, I'm not gonna suffer trying to beat this game for days on end.

(See all my Star Wars Rankings and reviews on my profile here, the list is titled "Star Wars Ranked.")

This is one of the best exclusive game on the 32x for sure. It's a great arcade port. It's not 1 to 1 but it plays really well. I had a lot of fun with it on my 32x. Hell it was one of the few reasons to keep that junk hooked up. Not usually into this genre but it's game play is engaging and it looked really good too. It's a short but sweet experience.