A remaster of Star Wars: Dark Forces
Star Wars: Dark Forces Remaster will use Nightdive Studio’s proprietary KEX engine, support up to 4K resolution at 120FPS, feature modern gamepad support, remastered cutscenes, and add trophies and achievements to the original game experience. Players assume the role of Kyle Katarn, a mercenary hired by the Rebel Alliance to discover and destroy the Galactic Empire’s Dark Trooper project, a clandestine military operation created to develop Force-sensitive stormtroopers and battle droids. Star Wars: Dark Forces features several memorable locations from the original trilogy, including the interior of a Star Destroyer and Jabba the Hutt’s desert yacht, as well as new locations unique to the game. Star Wars: Dark Forces has enjoyed a sizable cult following in the decades since its original release, having been added to the Steam storefront back in 2009 and even being partially canonized in official Star Wars lore with the introduction of the Dark Troopers in the second season of The Mandalorian.
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One of those games, was the Demo version of Dark Forces that included only the first level. I must have played that demo hundred of times. I must have explored ever nook and cranny of that level and found every secret. Up to this day I know that level like the palm of my hand.
Now, almost 24 years I was finally able to buy and complete the full game. And it was a fun and amazing as my younger self imagined it to be.
The game is not without its quirks, and the level design is totally 90's style of design (meaning, sometimes is incredible obtuse and completing a puzzle is something a matter of luck), but the pace, the action and everything else is still fantastic. I can only assume it was even more amazing back then.
Many years later, I finally beat this game, and the wait was worth it.
It attempts to make it so that the game is compatible with modern devices, without shaking up its identity. This means you get enhanced graphics (or a means to disable all enhancements so you can play it in all of its antiquated glory back in 1995!) and features a lot of bonus in-the-making material, including a special level that was used as a demo back in the day.
This is basically a Nostalgia Nerd's wet dream, because you can pick and choose which and when you want enhancements to play with the game.
However, the game itself is starting to show its rough edges if you're spoiled with the conveniences of the modern era.
The level design is questionable; rooms existing for the sake of having rooms, weapon balance being very easy to deal with since most enemies can be dealt with the basic Bryar pistol or the blaster. Jumping puzzles exist, and are a novel invention of the game, since they never existed for games like these until Quake started turning it into a rocket jump artform.
Later stages don't provide you much to go with, as some rooms are ostensibly locked and it's not until you bother to check your items in your inventory that you realize the keycode is there instead of Doom's intuitive keycard system.
In fact, some stages have walls and pathways that tend not to make sense in terms of progression, leaving you groping around walls to find where you need to go.
The latter point is what made me unfortunately shelve the game.
If you can stomach the arcane limitations of its time and age, then by all means, please go ahead and play this wonderful remaster. If you need something more intuitive, I think you're better off playing Doom 2, Quake or Half Life.
Review completa em: https://psxbrasil.com.br/analise/star-wars-dark-forces-remaster-review/