Star Wars Jedi: Fallen Order - Deluxe Edition

Star Wars Jedi: Fallen Order - Deluxe Edition

released on Nov 14, 2019

Star Wars Jedi: Fallen Order - Deluxe Edition

released on Nov 14, 2019

Get the story behind the game with the STAR WARS Jedi: Fallen Order Deluxe Edition, featuring a "Director's Cut" suite of behind-the-scenes features and content as well as additional unique cosmetic equipment for your adventure.


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Deluxe Edition


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Que jogo bom, nem parece que é publicado pela pior empresa do mundo, vulgo EA Games.
Gameplay bem feita, mecânica de parry é mt bem feita e a história do jogo é mt boa. Nice game, quero jogar a continuação agora.
10/10

I played and reviewed this game already once - though I now came to learn, that I chose the wrong "version" of the game (the XBox actually came with the Deluxe Edition that has some additional content, though I am not quite sure what that is). However, it has been more than 3 years now, since I played this, and for the review I couldn't even think about all the details anymore, but remembered having fun with it. Plus, I just came to know that there was a sequel released - so I planed to play this one once more, and so I did. Last time I also didn't go for the 100% and did miss a couple of things (it was my first ever XBox, Star Wars and Story game in a very long time).

This game is a great Star Wars story and one of the better Star Wars games out there. I tried a lot of them, and never was happy - except for the old Jedi Outcast and Jedi Academy; but those are two decades old now. Fallen Order is in many ways similar to the old Jedi Outcast story - instead of Kyle Katarn, we play Cal Kastis (is this name similarity really coincidental?), a former Jedi in hiding that has to re-learn all the tools and traded of becoming a Jedi - which, also for him, happens not by choosing, but by chance. Different to Kyle Katarn, we don't get to play the first half with normal weapons, but start with out light saber right away and never even are allowed to pick up another weapon. But, as with Kyle, Cal has a ship and a crew and gets sent on a mission; a mission that could potentially change the galaxy forever...

All in all, this is a great game; its fun to play, the settings are great, it feels like a perfect Star Wars game - Cal travels the Galaxy on the trails of an old Jedi, tracing his steps to learn a secret that could potentially change the balance of the Galaxy again, after the Emperor took over control just a couple of years ago and formed the Galactic Empire into an Empire. While we do so, we have to solve a lot of puzzles, fight some ancient and natural enemies and are hunted by the Empires typical troops, as well as some highly trained Jedi hunting Inquisitors. On the way we learn some new tricks, and make some new (unusual) friends and see both beautiful and cute creatures, as well as terrible and frightening ones.

Game play and story wise this game is mostly great fun; but it does some things rather unusually and here's where my critizism starts:

1.) This game will force us to visit places we've already seen over and over again; this is part of the concept. Sometimes the story takes us back, other times we just learned some new tricks that will allow us to access places that where previously inaccessible. This is both a unusual and in some ways great idea, as well as a horrible idea. On the plus side, it lets us explore the galaxy - and the designers put some thought into a lot of places, that are actually fun to explore - sometimes there are even story elements that link to things you can explore in the world; also some of the secrets are hidden really well - and if you find them you'd be both amazed by the clever hiding place, but also a bit angry at the designers for hiding it so well :D My biggest criticism is that after you visit a planet a second or third time and have to visit it again, because now you finally have that new ability - it gets a bit stale and boring. Especially because there are now fast travel points, or anything. You always land at the same spot, you always need to walk the entire way, and of course you'd probably forgotten half the places where you actually knew something was hidden, but couldn't reach it. So what starts out as a great idea soon turns into an annoying one, especially if you try to reach those sweet 100%.

2.) This somehow adds to the 1. point and only gets really annoying once you try to reach those 100% and try to walk through the same parts the second or third time: The map feature is a mess. I appreciate what they try to do and had to accomplish - the world desing is beautiful and clever and you really appreciate all those details that you could make out from afar turn into something you'll get to traverse - on different levels. For the first time - you always know where you've been and are only interested in where to go next which is clearly mapped on your map. But that second time, when everything is explored and there are no more markers, this map actually seems more like a handicap than an aid: Trying to figure out how to get form A to B on Dathomir or Zaffo is a real pain, and the map does more bad than actually help. Which is a shame.

3.) Power levels. This is probably my biggest issue with the game. The Game offers:
- Story Mode
- Jedi Knight
- Jedi Master
- Jedi Grandmaster

According to the games own description, "Jedi Knight" is for beginners, "Jedi Master" for people who have played similar games, and "Grandmaster" for people who want a challenge. So I thought to myself: "Jedi Master it is" - I had played this game once, I've also played myself through Batman and the entire Assassins Creed series, which are all pretty similar, and just finished Hellblade so I should be fine, right?

Well... nope. Especially in the beginning with Cal not having much power and life, Jedi Master is rather hard; manageable for most parts, yes, but there are parts that seem impossible, and for the end bosses I did not make any damage at all. So after constantly switching between "Jedi Master" and "Jedi Knight", I ended up sticking to "Jedi Knight" - which was okey for 80% of the time - but there are those few instances (Kashyyyk, where all of the sudden you face 4 giant spiders and two horned slugs, that all beat you up at once), where even Knight is so challenging that it'll ask all of you - which is fine except that your life resource is really limited and stim packs cannot be recharged etc., so you'll probably fail if you use them up all at once just after leaving that meditation point 100m ago.

Story Mode on the other hand is really boring for 80% of the time. So yeah, I feel that the balancing is way off, and this is actually adding to a lot of frustration. Story Mode is too easy and not fun, Knight works for most parts, Master is unplayable, and I didn't dare trying Grandmaster. Reading up on this I heard a lot of people comparing it to Dark Souls but more frustrating. So yeah, this is a shame.

And last but not least, it's all in all a really short game, which also offers not much after finishing it. But all in all it is still a really great game, even though I had a lot of points I criticized I'd say its a fun game worth playing, especially now, with prices being at an all time low and with Jedi Survivor as its successor that will continue the story started here.

After needing 35h the first time around (and being new to the X-Box), this time it took me 42h, but not only did I finish the story once more, but this time also got every chest, every secret, every entry on the database, and after seeing that I only missed 4 XBox trophies, I even went as far and did all of them as well. Plus I found a bonus area I totally missed the first time around (Venator Wreckage) and after maxing out every item on the skill tree I stumbled upon some additional fighting challenges I also didn't know existed before - and did all of them as well, scoring 1-2 Stars for each of them as well. So yeah, something you'd finish in 1-2 weeks time (max).

Jedi Fallen Order é um bom jogo, infelizmente não é tão bom quanto os antigos games no universo de Stars Wars, como Force Unleashed, KOTOR e etc. A história é muito boa, não é tão original visando todo o universo expandido de SW nos quadrinhos, que exploram toda a questão pós Ordem 66, mas possui plots interessantes, o combate é também muito bom. Os dois maiores problemas desse jogo são os mapas e o level design, fazer a platina dele não é algo prazeroso, apesar de ter gostado de explorar alguns mapas; mas sem guia, pegar todos os coletáveis é uma tarefa quase impossível. Ainda sim, a maioria dos fãs de Star Wars, como eu, vão gostar muito do jogo, especialmente se fizerem apenas uma única run e não se importarem com as conquistas.

Nota: 8/10

Nota para quem se aventurar na platina: 7/10

El mejor metroidvania de star wars

2020 update was great
Battle grid is a smart and interesting gaming concept

There’s enough here that I like