Reviews from

in the past


Que jogo bom, nem parece que é publicado pela pior empresa do mundo, vulgo EA Games.
Gameplay bem feita, mecânica de parry é mt bem feita e a história do jogo é mt boa. Nice game, quero jogar a continuação agora.
10/10

Jedi Fallen Order é um bom jogo, infelizmente não é tão bom quanto os antigos games no universo de Stars Wars, como Force Unleashed, KOTOR e etc. A história é muito boa, não é tão original visando todo o universo expandido de SW nos quadrinhos, que exploram toda a questão pós Ordem 66, mas possui plots interessantes, o combate é também muito bom. Os dois maiores problemas desse jogo são os mapas e o level design, fazer a platina dele não é algo prazeroso, apesar de ter gostado de explorar alguns mapas; mas sem guia, pegar todos os coletáveis é uma tarefa quase impossível. Ainda sim, a maioria dos fãs de Star Wars, como eu, vão gostar muito do jogo, especialmente se fizerem apenas uma única run e não se importarem com as conquistas.

Nota: 8/10

Nota para quem se aventurar na platina: 7/10

2020 update was great
Battle grid is a smart and interesting gaming concept

There’s enough here that I like

May or may not come back for a video review of this one.

As a Souls-like for someone who doesn’t Souls, I appreciate the gentle on-ramp for when I eventually return to Bloodborne.

The story and gameplay here are pretty solid. The music and sound design is excellent. Graphically, they really did a good job, but the game was plagued with glitches and crashed a ton. I played it in 2023 on Xbox Series X, so if it was ever going to be fully patched up and polished, it happened already. A shame that the technical hiccups weighed the game down for me.

Also, the first game I have ever unlocked every achievement for on Xbox, and I’ve been doing it since achievements existed! (Came close a couple times, it’s a sore subject, I don’t wanna talk about it.)

Melhor combate que experimentei em um jogo, te obriga a pensar muito em cada conflito. Como conteúdo de Star Wars é ótimo, mesmo a história não sendo seu ponto mais forte. Meu maior problema é a falta de rejogabilidade, é uma boa experiência mas não me causa vontade de voltar lá.
Sobre a Edição Deluxe, não acho que vale tanto a pena à menos que esteja em promoção. Você ganha um sabre de luz laranja que é bem bonito e poucos extras como um documentário da produção e algumas artes conceituais.


This review contains spoilers

Essa é uma das melhores histórias de Star Wars feita nos últimos tempos... mas é pq a régua já tava bem baixa.
Foi um saco pra rodar esse jogo pelo o launcher da EA ser uma bosta, mas mesmo assim, o jogo é ótimo em seu aspecto técnico, claro, seu combate tem defeitos e o seu mundo é vazio repleto de coisas inúteis como o lance de tu achar semente e ter na sua naves varias plantinhas que n serve pra nada, mas suas boss battles são ótimas, mas pouquíssimas, e o final é muito respeitoso quanto ao fato do protagonista não ser páreo para o Vader, a ponto de vc ter que fugir, mas ainda sim um pouco decepcionante em não ter aquela batalha final épica.

Um ótimo jogo e uma ótima história de Star Wars.

Outside of the dumpster fire map, really good game. The puzzles are a little wank, but the combat is fun. The story is great, the customization is sweet and on the 2nd play-through you can get the red lightsaber

All I wanted was a fun bad ass Jedi simulator of some kind. What we got was a half assed and very lame attempt at a Star Wars soul’s like. Combat and platforming are both hot garbage. Getting a perfect parry only to have another enemy hit you and prevent you from attacking the now vulnerable parried enemy is trash. Dodging is awful because it almost never works. And platforming, I just love sliding down a hill and getting stuck on the edge only to fall to my death, over and over.

As a Star Wars fan, my expectations were low but holy shit did this grab me by the balls especially the ending.

Jedi Survivor is coming soon, so I’d thought I’d do Jedi Fallen Order. There’s a lot this game does good with.

The gameplay is fantastic. The old Jedi Knight games with Kyle Katarn were fun to play and still are, but Respawn redid the system. The force powers are now buttons instead of a wheel. I like this way better so you don’t have to chose a power during combat. You can now also use a double-bladed lightsaber on command. You don’t have to replay the entire story now just to get the lightsaber if you want it. The lightsaber combat is great. EA learned their lesson from Battlefront 1. They act like swords instead of baseball bats, especially in the finishers, which are awesome. My combat style is usually a hit or 2 with the single blade, then I ignite the other to cut them down. I just love the vibrations of my controller. Another thing I like about the game is that you have the opportunity of choice. For instance, you can go to Daithomir anytime between when it’s unlocked until it’s the last place you need to go. You can also get the double-bladed lightsaber early. I was exploring Bogana just after I met BD-1 and I found a workshop where I built it. Good thing I did it then because BD gets his scomp link damaged. I forgot that on my second playthrough of the game.

The story is fantastic to play though. I like the idea of searching for a holocron while inquisitors chase you. The worlds you visit have personalities and I like exploring them and learning history. The characters are great and fleshed out through small conversations, such as Greez. He’s one of my favorite characters in the game because he’s funny. He has such an interesting character and I liked talking to him the most out of all the crew. Merrin is also great to talk to. The nightsisters met a sad end and it’s great talking to a survivor, who was a child when it happened. I see the romance building and I hope Survivor can deliver because many people love the two together. I also like talking to Cere because she understands what Cal is going through and it’s nice talking to another Jedi. Her past is interesting to talk about and the game keeps adding to the puzzle. Her struggle against the dark side is done beautifully, as we don’t see her use it until we saw Trillai’s flashback. Trilla is what Reva should’ve been; an inquisitor that the audience fears and connects with her trauma. I actually felt bad for her and didn’t want her to die, when I wanted Reva dead. Taron Malicos isn’t in the game as much, but he is a good side character. A Jedi that survived Order 66 and turned dark was a good idea. And now I’ll talk about Cal. He is my favorite protagonist in a Star Wars game that’s not Revan because how interesting the game made him. The Order 66 flashback was my favorite part to play through because I thought it was supposed to be more training. Even I was deceived. I also loved the cute relationship with him and BD. The acting in this game is also fantastic. If the Mantis Crew appears in live action, they better be played by the same actors, or at least Cameron Monaghan as Cal.

The music in the game was amazing. Playing the Order 66 theme during the flashback was a wise choice, and so was using “Anakin’s Dark Deeds” when you run into Darth Vader. Loved his appearance in the game, by the way. But outside of that, it gives the planets charm and makes exploration feel grand.

The problems I have with the game are that it just goes a little too much Tomb Raider for me and some of the puzzles are dumb, like that one with the ball on Bogano. And the customization is lacking. It seems the sequel has improved on that, but we shall see when it comes out. New Game+ is also disappointing. You have to get all your skills again. It’s just not really worth it for Cal’s Inquisitor outfit. It’s also worth noting that the holomap is confusing as hell and that you can’t fast travel.

Other than that, the game is a fantastic play. This is one of my favorite pieces of content that we have gotten from modern Star Wars.

not as good as everyone says imo. story is good gameplay decent and the puzzle is horrendous literally have to go to youtube so many time to solve it 7/10

This review contains spoilers

One of the better Star Wars media.
I was satisfied with the story and the loss/trauma line they went with, especially how few punches they pulled when showing the cruelty of the empire. I like that they chose to destroy the holocron in the end and makes me respect Cal’s character more that I thought I would. Not an amazing story but better than I expected.
The design elements are on par with other Star Wars media. I personally really enjoy Dathomir because of my time with The Clone Wars, but the new planets have their own unique character to them. Wish there was a bit more variety in the fauna. Most of the empire’s enemies did not originate in this game, but the different types of purge troopers fought later in the game were cool and challenging. I also gotta give a massive bonus for the Mantis, the ship you use. Actually one of my favorite ships in the franchise and exclusive to this game.
I played on Jedi Master and found the combat sufficiently challenging. Some combat areas took a couple tries and each boss took at least a few to get their attacks down. Satisfying to gradually improve your skill with the combat system over the course of the game.
The exploration was an element I wasn’t sure I was going to like at first, and while I enjoyed exploring the maps throughout the game, I never felt like I needed or wanted to go back, especially when the main story makes you travel to most of them multiple times anyway. Could have used a better incentive to loot more, the plants being the main appeal for me.
I took some issue with the facial animations. I can’t quite place it, but many characters looked like they forgot to display an emotion or something, most notably Cere and Cal.
Twice I got stuck and had to restart the game, a situation where I or an enemy would get clipped partially into the wall and not let me proceed until all the enemies are killed. Malicos’s boss arena has a rim that you can slide up onto but have to jump off of. There were other occasional weird collision/ground issues but that arena was the most severe.

No shame I played this game on easy. I wasn't too fond of souls like games in the past and this one got on my nerves fast. I appreciated the story the game was telling and even on the easiest difficulty the game was still fun with the different force mechanics and combat.

I played and reviewed this game already once - though I now came to learn, that I chose the wrong "version" of the game (the XBox actually came with the Deluxe Edition that has some additional content, though I am not quite sure what that is). However, it has been more than 3 years now, since I played this, and for the review I couldn't even think about all the details anymore, but remembered having fun with it. Plus, I just came to know that there was a sequel released - so I planed to play this one once more, and so I did. Last time I also didn't go for the 100% and did miss a couple of things (it was my first ever XBox, Star Wars and Story game in a very long time).

This game is a great Star Wars story and one of the better Star Wars games out there. I tried a lot of them, and never was happy - except for the old Jedi Outcast and Jedi Academy; but those are two decades old now. Fallen Order is in many ways similar to the old Jedi Outcast story - instead of Kyle Katarn, we play Cal Kastis (is this name similarity really coincidental?), a former Jedi in hiding that has to re-learn all the tools and traded of becoming a Jedi - which, also for him, happens not by choosing, but by chance. Different to Kyle Katarn, we don't get to play the first half with normal weapons, but start with out light saber right away and never even are allowed to pick up another weapon. But, as with Kyle, Cal has a ship and a crew and gets sent on a mission; a mission that could potentially change the galaxy forever...

All in all, this is a great game; its fun to play, the settings are great, it feels like a perfect Star Wars game - Cal travels the Galaxy on the trails of an old Jedi, tracing his steps to learn a secret that could potentially change the balance of the Galaxy again, after the Emperor took over control just a couple of years ago and formed the Galactic Empire into an Empire. While we do so, we have to solve a lot of puzzles, fight some ancient and natural enemies and are hunted by the Empires typical troops, as well as some highly trained Jedi hunting Inquisitors. On the way we learn some new tricks, and make some new (unusual) friends and see both beautiful and cute creatures, as well as terrible and frightening ones.

Game play and story wise this game is mostly great fun; but it does some things rather unusually and here's where my critizism starts:

1.) This game will force us to visit places we've already seen over and over again; this is part of the concept. Sometimes the story takes us back, other times we just learned some new tricks that will allow us to access places that where previously inaccessible. This is both a unusual and in some ways great idea, as well as a horrible idea. On the plus side, it lets us explore the galaxy - and the designers put some thought into a lot of places, that are actually fun to explore - sometimes there are even story elements that link to things you can explore in the world; also some of the secrets are hidden really well - and if you find them you'd be both amazed by the clever hiding place, but also a bit angry at the designers for hiding it so well :D My biggest criticism is that after you visit a planet a second or third time and have to visit it again, because now you finally have that new ability - it gets a bit stale and boring. Especially because there are now fast travel points, or anything. You always land at the same spot, you always need to walk the entire way, and of course you'd probably forgotten half the places where you actually knew something was hidden, but couldn't reach it. So what starts out as a great idea soon turns into an annoying one, especially if you try to reach those sweet 100%.

2.) This somehow adds to the 1. point and only gets really annoying once you try to reach those 100% and try to walk through the same parts the second or third time: The map feature is a mess. I appreciate what they try to do and had to accomplish - the world desing is beautiful and clever and you really appreciate all those details that you could make out from afar turn into something you'll get to traverse - on different levels. For the first time - you always know where you've been and are only interested in where to go next which is clearly mapped on your map. But that second time, when everything is explored and there are no more markers, this map actually seems more like a handicap than an aid: Trying to figure out how to get form A to B on Dathomir or Zaffo is a real pain, and the map does more bad than actually help. Which is a shame.

3.) Power levels. This is probably my biggest issue with the game. The Game offers:
- Story Mode
- Jedi Knight
- Jedi Master
- Jedi Grandmaster

According to the games own description, "Jedi Knight" is for beginners, "Jedi Master" for people who have played similar games, and "Grandmaster" for people who want a challenge. So I thought to myself: "Jedi Master it is" - I had played this game once, I've also played myself through Batman and the entire Assassins Creed series, which are all pretty similar, and just finished Hellblade so I should be fine, right?

Well... nope. Especially in the beginning with Cal not having much power and life, Jedi Master is rather hard; manageable for most parts, yes, but there are parts that seem impossible, and for the end bosses I did not make any damage at all. So after constantly switching between "Jedi Master" and "Jedi Knight", I ended up sticking to "Jedi Knight" - which was okey for 80% of the time - but there are those few instances (Kashyyyk, where all of the sudden you face 4 giant spiders and two horned slugs, that all beat you up at once), where even Knight is so challenging that it'll ask all of you - which is fine except that your life resource is really limited and stim packs cannot be recharged etc., so you'll probably fail if you use them up all at once just after leaving that meditation point 100m ago.

Story Mode on the other hand is really boring for 80% of the time. So yeah, I feel that the balancing is way off, and this is actually adding to a lot of frustration. Story Mode is too easy and not fun, Knight works for most parts, Master is unplayable, and I didn't dare trying Grandmaster. Reading up on this I heard a lot of people comparing it to Dark Souls but more frustrating. So yeah, this is a shame.

And last but not least, it's all in all a really short game, which also offers not much after finishing it. But all in all it is still a really great game, even though I had a lot of points I criticized I'd say its a fun game worth playing, especially now, with prices being at an all time low and with Jedi Survivor as its successor that will continue the story started here.

After needing 35h the first time around (and being new to the X-Box), this time it took me 42h, but not only did I finish the story once more, but this time also got every chest, every secret, every entry on the database, and after seeing that I only missed 4 XBox trophies, I even went as far and did all of them as well. Plus I found a bonus area I totally missed the first time around (Venator Wreckage) and after maxing out every item on the skill tree I stumbled upon some additional fighting challenges I also didn't know existed before - and did all of them as well, scoring 1-2 Stars for each of them as well. So yeah, something you'd finish in 1-2 weeks time (max).

El mejor metroidvania de star wars

de longe o maior problema desse jogo é a má otimização, independente da plataforma. a história é impecável, os personagens são memoráveis, mas... fica muito difícil não se incomodar com o jogo travando em muitos pontos durante a gameplay. por tentar ser um soulslike, mas com opção de modo fácil e modo história, acho que eles poderiam ter chutado o balde e colocado um sistema de viagem rápida, já que é muito frustrante ter que andar de uma ponta a outra do mapa a pé. mesmo com seus defeitos, esse jogo é realmente muito bom e eu acho que vale a experiência

Uno de los juegos de Star Wars en el más sentí la esencia característica de la franquicia. Disfruté de su combate sekiriano que, a pesar de no ser complejo, resulta satisfactorio. Tengo muchas ganas de la secuela.

this game perfectly fits the term "mediocre", its neither amazing nor is it shit, i wouldn't say this game perfectly balances the pros and cons either cus my god the flaws in this game are really bothersome to me, especially the fucking navigation system/map. I'm genuinely curious as to what the devs were smoking when they made that god awful map, the fact that it's holographic makes it harder to look at cus the background just blends in with the map, absolutely trash. The exploration isn't really all the fun since the maps are hella confusing to navigate through which makes it frustrating to even explore and everytime i had to get back to the mantis i just lost a good chunk of my braincells. Also hated how this game takes a lot of inspiration from the souls games whether it may be the combat or how difficult the enemies are sometimes (the rats) but doesn't bother implementing fast travel like dark souls, like what even is the point of those meditation points throughout the map when you can't even fast travel in them?
Now keeping aside the flaws the game does have some really fun features, mainly the combat which is very clean and fluid and actually takes time to learn, the parrying and dodging makes every fight tense and fun, the music is amazing, especially when they played order 66's ost during the flashback, solid story and likeable characters and to tie it all of it had an incredible ending. Overall this game is a solid 3/5

The first Star Wars game that really gave me the feeling that I am a powerful Jedi.
The Mechanics are great, the characters are understanding and relatable at the same time. The Story itself is goated.

Cal and Merrin <3

A game that promised me nothing, yet delivered me back to my childhood.

In our modern capitalistic worldview of franchises even Star-Wars has fallen victim to what I what I will call "content soup syndrome". There is just simply too much content to follow and to be aware of to fully enjoy the big whole now without serious caveats. This used to be different, this used to simpler. I guess we could say Jedi: Fallen Order is a game made by the standards of a more civilized time. A story not told in a vacuum yet not requiring much more than the main movies (perhaps the Clone Wars show) to grasp.
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Cal Kestis is a "survivor" of a "fallen order" living in hiding from the newly formed empire but also himself. Harboring guilt, issues with self-worth and deep seated insecurities, when he is is forced to reveal himself and flee once again, the path he must take will confront the young warrior with his inner demons, while also blossoming in his mind the idealistic, romanticized teaching of the Jedi.
A story that have been told a countless times before and will be told countless times, yet the respect, the timidness and the emotional maturity of the writing brings something special to the table. The cast here feel like they are real characters, flawed and layered people learning and growing by each other. A grand but intimate story all expertly built around a few key themes reverberating throughout the game.
I did not expect Cal Kestis ending up as one of my favourite jedi next to Obi-wan Kenobi but Respawn Entertainment did their due diligence.
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Along with the story, probably the strongest selling point of the game is it's Metroidvania influenced level design philosophy, which makes replaying past levels immensely satisfying as you constantly discover new secrets, pathways, upgrades and customisation options dotted around the maps.
The combat is inspired by Darks Souls but is more focused in on parrying and whittling down the opponent's defenses until you can strike. Dances like this with powerful foes can be difficult to master on the harder difficulties but is absolutely recommended if one wishes to entirely feel like a remnant of a powerful knightly order. It is a bit weird how all the enemies reappear if you rest at meditation points but let's be honest, there are games out there with far more agreedious dissonance between gameplay reality and in-lore reality and the Darks Souls formula provides a constant challenge in order to keep your combat abilities in check and polished for another fight.

"Fallen Order consegue ser simplesmente o que jogadores da saga sempre precisaram..."

Um dos momentos que sempre curti foi entre o episodio 3 e 4, o qual temos o equilíbrio da força vindo de Skywalker. Escondido desde a ordem 66, Cal Kestis agora tem a missão de reerguer a ordem Jedi, o qual lhe faz pensar sua própria força de vontade e mentalidade em continuar sua jornada.

A gameplay se tem base em souls, então pode se usar parry, block ou esquiva quando sofre ataques. A maioria dos poderes clássicos da saga estão presentes, desde puxão e empurrão, até novos como desacelerar inimigos. O domínio de várias técnicas é necessário para passar de várias partes, uso de sabre de luz duplo contra uma multidão é praticamente obrigatório.

A trilha sonora é Épica, simplesmente, sabendo dar o momento de tensão entre combates ou exploração.

Não peguei nenhum problema técnico relacionado a gameplay, nessa parte é bem polida, mas não posso dizer o mesmo do desempenho, ele é medíocre, no sentido mediano, em transição de áreas por exemplo é possível sentir quedas bruscas de FPS, nada que comprometa a gameplay em si, mas causa bastante desconforto na exploração. E não adianta por no low ou ultra, não as quedas continuarão em certas partes, principalmente em áreas abertas, sendo essa parte da otimização minha única indignação.

Em suma, um excelente game e prato cheio para um fã de star wars.

This review contains spoilers

Star Wars Jedi Fallen Order é um jogo incrível.
Pra mim é fácil uma das melhores histórias de toda essa saga de milhares de filmes, livros, quadrinhos, séries, etc.
Esses personagens são extremamente bem construídos, Cal, Cere, Merrin, Greez, até a porra do BD-1, simplesmente o droid mais carismático de toda a saga.(pra mim, desculpa R2).
Falando de personagens, Cal é fácil um dos meus protagonistas favoritos de SW, (se atualmente não for o primeiro). Que personagem incrível, todo isso de se reconectar com quem você era, desse sentimento de se sentir perdido dentro de si mesmo, de ter medo de se abrir pelos traumas do passado, é uma história muito humana, cria uma relação muito íntima com o protagonista, principalmente por você estar vivenciando esses eventos traumaticos na pele dele. E esse sentimento constante do Cal durante a história de ''Eu sou um fracasso'' e aprender que o fracasso é parte do aprendizado, que como disse Yoda ''A maior professora a falha é'', e que no final nunca vamos deixar de ser falhos, mas que devemos aprender com isso.
Cere Junda é uma personagem que eu meio que não dei a importância devida que ela merece, tudo que essa personagem já passou e esse dilema de aprender a perdoar os erros do passado, pois eles já não te definem mais, é algo que mexe bastante comigo, mas perdoar os erros do passado não significa ignorar as consequência de seus atos.
Greez é ótimo, ele meio que é só um alívio comico, da pra ver que existe uma profundidade na personalidade dele, mas não é muito tocado, acho que até pq não cabia na história.
Merrin é incrível, linda e maravilhosa, não tem muito o que falar, é isso.
Eu acho extremamente satisfatório o combate desse jogo, acredito fácil ser o melhor combate com sabre de luz até agora (não joguei o survivor até a data dessa review). O jeito que a força é integrada no combate meio ''soulslike'' é muito bem executada.
A exploração dos mapas é uma parte meio a desejar do jogo, visitar os mesmos planetas 2, 3 vezes durante a campanha é algo meio enjoativo, mas tem meio que um fator ''metroidvania'' toda vez que vc desbloqueia uma habilidade vc descobre lugares novos, baús novos etc.
A customização do cal, nave e bd-1 é ok, mas a customização de sabre de luz é algo incrível mesmo.
Trilla acho que é uma personagem boa mas nem tanto, eu n sei, n sei explicar o motivo direito de eu não ter gostado tanto, mas ok. Design de personagem dela é fantástico.
É isso, estou ABSURDAMENTE ANSIOSO pra Jedi Survivor.


Great story, intriguing characters and great unlockables

This review contains spoilers

Good, bad ending though

Easily the best Star Wars game on the market today, with plenty of incredible moments where you feel yourself improve from a measly Padawan, to a force to be reckoned with Jedi. Absolutely NameBrand.

This review contains spoilers

The game makes you feel like a Jedi, being hunter by the empire like we saw in Rebels and the game is set a couple of years after Order 66 and the story is great. Also, the combat system is a bit confusing, but you will learn it later