Star Wars Jedi: Fallen OrderNov 15, 2019
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order™, a new third-person action-adventure title from Respawn Entertainment. This narratively driven, single-player game puts you in the role of a Jedi Padawan who narrowly escaped the purge of Order 66 following the events of Episode 3: Revenge of the Sith. On a quest to rebuild the Jedi Order, you must pick up the pieces of your shattered past to complete your training, develop new powerful Force abilities and master the art of the iconic lightsaber - all while staying one step ahead of the Empire and its deadly Inquisitors. While mastering your abilities, players will engage in cinematically charged lightsaber and Force combat designed to deliver the kind of intense Star Wars lightsaber battles as seen in the films. Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path. Star Wars fans will recognize iconic locations, weapons, gear and enemies while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars. As part of this authentic Star Wars story, fans will delve into a galaxy recently seized by the Empire. As a Jedi hero-turned-fugitive, players will need to fight for survival while exploring the mysteries of a long-extinct civilization all in an effort to rebuild the remnants of the Jedi Order as the Empire seeks to erase the Jedi completely.
Since 2013 EA owns the exclusive license for video games around Star Wars - and has only delivered two Battlefronts, which are mainly aimed at multiplayer fans. With Star Wars Jedi: Fallen Order, EA is now moving completely in the direction of single player and - spoiler - that was definitely worth it.
The third-person action adventure game from Respawn Entertainment is one of the best "Star Wars" games in many, many years. The basis for this is that the developers have put together many working elements from other franchises to a game with a fitting atmosphere and (partly convincing) story.
The fighting and meditation system from Dark Souls mixed with a big pinch of staging and climbing action á la Uncharted paired with a small portion of Metroidvania - voilá. Innovative is certainly different, but the individual elements harmonize quite well overall. Of course the fighting system doesn't reach Sekiro or Bloodborne, but it doesn't have to hide behind every mountain. Yes, the fights aren't quite as precise and powerful, but in the end they still manage to convince to a large extent.
And so it goes through the whole game: The single elements never reach the class of their respective role models, but Star Wars Jedi: Fallen Order is in the end more than the sum of its parts. Although a few more months of polishing and QA would definitely have done the game good.
Last but not least, the adventure around the Padawan Cal Kestis is consequently designed for single players. There are no hidden costs or micro transactions. With a good 15 to 20 hours the trip is also not completely short. The foundation for a sequel is definitely there.
Who would've thought we'd actually get a decent Star Wars singleplayer game. The more forgiving Dark Souls like systems work really nice and the level designs are interesting.
My main issues it feels a bit unpolished in a few areas and the story gets a bit stale 3/4 the way through, but otherwise it's a pretty fun game.
Really rough around the edges and far from perfect, but it captures the Star Wars atmosphere pretty well and does some things right. I liked the Soulsborne formula, the characters, and the general atmosphere of it all.
It could have benefited from some extra time to polish things and expand on some parts of the story that felt a little rushed.
All in all, a good start. If they make a sequel to this, I'll be really excited. The first games in a series are always the roughest.
Normally, I would give a game like this 3.5/5, but the Star Wars stuff is really well done, so I'll throw in another half star.
Star Wars has been a big part of my childhood. always loved it, just more and more as i get older. it's just something about the atmosphere - the lush jungles contrasted with the gun metal gray of the empire, all the cool force powers, laser sword fights - all that stuff sparks something giddy inside of me.
this game does a great job of that, possibly beating out The Force Unleashed II for "most dumbest fun star wars mechanics" but the jury's still out on that. the versatility in how to handle combat situations truly sparkles when you know how to use it. pulling a guy in to force chokeslam him and then splitting your lightsaber into two lightsabers to cut a robot in half before throwing R2D2 at somebody doesn't ever stop being fun.
and that's good, because that's the whole game. 12 hours of some pretty cool i guess platforming mixed with really fun combat - which, naturally, is at its absolute best during boss fights - set in the star wars universe. its great! but, aside from some areas and enemies straight up just sucking balls, theres a huge glaring flaw.
its the story, hey everybody im back criticizing story in games who'da thunk it. it wouldn't - and really shouldn't - be a problem if it wasnt so damn ever-present in this game. there's so much focus put on these characters and their backstories and how invested we should be and when it affects gameplay i draw the line, because this story is ass. nobody can act to save their lives, least of ALL cameron monoghan who im not even sure why he's in this game? the only other thing i know him from is Gotham and that sucked ass too.
it was just embarrassing when Cal tried to emote (inevitably sounding like a whiny child), or when cere got melodramatic about nothing of worth until the very end, or when they introduce a new character LITERALLY IN THE LAST TWO HOURS just so our characters have a snowball's chance in hell in surviving the empire and for Cal to have a sneaky chub for someone with tits because this is star wars. really just not good stuff.
which is strange considering how GREAT the nightmare sequences all are. they're each so clever with how they use the camera and the lighting (which is also phenomenal through and through) and the model switching to make a badass, memorable scene. i still remember the whiplash that opening scene gave me. really, all of the scripted cinematic moments were awesome. including possibly the coolest part of the whole game, the ending, which i wont spoil but holy shit.
in spite of the pretty bad story, this is a great game. as just a raw, beef and cheese game, it's great. clashing lightsabers feels cool as shit. BD-1 is really cute. play on hard.
and i gotta say it, how the fuck were there no circle wipes? is this really even star wars?