Star Wars Jedi: Survivor

Star Wars Jedi: Survivor

released on Apr 28, 2023

Star Wars Jedi: Survivor

released on Apr 28, 2023

The story of Cal Kestis continues in Star Wars Jedi: Survivor, a third-person, galaxy-spanning, action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively driven, single-player title picks up five years after the events of Star Wars Jedi: Fallen Order and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times — but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?


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Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

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This game would have been a lot better if they cut down some segments and less platforming. the combat was a massive upgraded and not just that but the customization on Cal, BD and the lightsaber styles. Respawn did a real great job with it

Jedi Survivor is a good soulslike (Sekiro-like) that is let down by a weak story and a lack of new ideas as the game starts to wrap up.

Gameplay ★★★
The mechanics are basically the same as in Fallen Order and they still work very well. My biggest complaint about FO was that it wanted to be Sekiro but didn't have the ability to cancel your attack to switch to a block for as many frames which made it more difficult to be aggressive. Survivor does improve on this (though it's still there to a point) and it also reduces the post-attack recovery frames before a dodge can be performed, which was also helpful. I enjoyed the two new lightsaber forms that were introduced, giving a larger variety of playstyles to choose from. I favored the blaster and dual wield forms. I also enjoyed the variety of Force abilities that were available, though it is annoying that most bosses are most if not entirely immune to Force attacks. The biggest issue is that 75% of the way through the game has presented you with all of the different enemies that you're going to fight so in order to make things hard it just starts throwing huge crowds at you and multi-wave encounters. This forces you to be extremely defensive and becomes tedious very quickly.

Story ★★
I won't go into spoiler territory because, frankly, it's not worth my time to discuss. The story started out strong but quickly became boring and the characters' motivations and choices questionable. The overall goal is very poorly thought out and doesn't really make logical sense until about halfway through the game, like when a kid has an idea and gets really excited about it before thinking it through. The villain's motivations are unclear and the extent of his fall quite over the top. The big twist at the end is very obvious as it approaches and also makes no sense. Another "ok now what?" type of plan.

Characters ★★★★
This one is tough to rate because the characters do feel fleshed out and full, with significant relationships to each other that seem meaningful to them, but I as the player don't really care. I'd give it 3.5 stars but I don't know how to do a half star so I'll just round up.

Art/Graphics ★★★★
The environments look good and the monsters are interesting. I like the enemy designs as well.

Music ★★★
This is another middle one where I'd normally say 2.5 but whatever. The music does a fantastic job of emulating the classic John Williams style that you would expect from Star Wars but the composer either didn't know how to communicate feelings musically or the director didn't know where to put what songs. As an example, the final scene that should be somber but hopeful sounded apprehensive and like bad things were about to happen. I actually thought based on the music that the game wasn't over and that there was about to be another surprise confrontation. Nope, just weird musical decisions.

Overall I did enjoy Jedi Survivor, and I would probably continue to play games in this series.

El manual de hacer una gran secuela.

Hace todo lo de Fallen Order pero mejor. Mucho mejor. Realmente he disfrutado todo lo que ofrece el juego en cuanto a la exploración y el plataformeo. Recorrer cada mapa es tremendamente satisfactorio por las formas de utilizar las habilidades de Cal Kestis para moverse.

El combate también ha mejorado (no es una locura) con la inclusión de nuevas posturas y los momentos en los que peleas con un compañero. Hay batallas que son espectaculares.

La historia es un poco inconsistente. Tarda en llegar a ese punto de partida para que los personajes tengan una motivación. Y la presencia de Dagan Gera está desaprovechada. Aunque el tramo final hacer que compense por completo esos fallos. Cal Kestis da un salto tremendo como personaje y tengo muchas ganas de lo que harán en la tercera parte.

Spoilers: None. I will allude to the games narrative but never saying what I'm talking about
So, I love Star Wars. It's been an obsession of mine from the first time I ever watched my dad play the PS1 Phantom Menace game. It's a hidden love I have going as far as extended universe content. So I am already an existing addict of every story beat, sound effect and music this franchise offers.
Jedi Survivor is a Star Wars entry I never thought would live up to it's original conception. Fallen Order was a surpise hit from Titan Fall developers Respawn and somehow, they really have done it again.
Gameplay:
This is outright the best part of the entire game. I cannot express my absolute love I have for the fact in this game, you do not lose your powers like all sequels (Hello God of War 2) In Survivor, Cal has kept every move and ability he earned in the first game. This is no longer a Jedi on the run, this is a Jedi fighting back with all he has mastered.
In an incredible feat, they actually grow his kit out even more and in so many ways. My favourite by far being, different light sabers equals different moves.
It isn't just ONE lightsaber, it's all varieties of sabers you unlock throughout your journey. The last two you unlock, being my absolute favourites. The fact they made a lightsaber fast, a different one heavy is genius and a great way to gameify lightsabers.
Even the parkour and platforming in this is way better. It feels endless with so many ways to approach the large open planets and even the smaller ones.
Respawn have easily created the best feeling gameplay of any Star Wars game I've expedienced.
Narrative: NO spoilers.
It's predticable. Painfully predictable to the point I actually can't fathom how they managed to make a game narrative beyond obvious.
Though this was a hilarious problem to occur for myself, I do think the narrative is enjoyable. It didn't grab me like Fallen Order and it certainly loses a lot of momentum at some points but having a couple of days to think on my feelings, I do think that this absolutely feels like a middle movie/game in a trilogy.
It's hard not to see it like that and it has a lot of narrative parallels for another certain middle movie in the series.
It's characters are fantastic, dialouge is brilliant and captivating but ultimately the overall plot is just kinda passable.
Nothing exciting BUT nothing bad either.
Epic moments:
LIGHTSABER DUELS ARE ALWAYS AWESOME.
Holllllly. This game gets a whole point for its incredible cinematography. I have never felt so much awe as two light sabers epicly hit one another in intense moments with fantastic movements.
They nailed every aspect of the duels and I just wanted to point that out
Additional notes:
Sadly PC users were given a broken ass game that has left everyone in that community soured. I had maybe ONE bug that required a simple restart. Other than that and a few FPS drops. This game ran like butter on the PS5.
Overall:
I love this game. It's a fantastic sequel and plays perfectly. The narrative is passable and gets the job done while remaining entertaining.
This is no Last Jedi but it's certainly no Empire Strikes Back.

Everything good from the first game is even better here and in far greater supply. More lightsaber stances, more lightsaber boss fights, more exploration, more customisation, more lore and more satisfying, kickass action in general.

Customisation is completely yoked here. I gave Cal the scrapper hair with full beard and realised I made him too hot. So then I gave him the Top Gun mustache and it made cutscenes hard to take seriously.
But my, does he look fly when it's paired with his pink poncho.

Props to Respawn for having fun with the player base by dropping in little memes and in joke references. Spawn of Oggdo was a nice surprise (nice is used very loosely here) Rick the Door Technician or the previously mentioned hot pink poncho.

You really feel like you're making a big change to Koboh for the better, making new friends, tidying the saloon, solving problems out on the frontier and defending it, it provides a true Jedi experience down to the bare bones.

And also, Cal and Merrin smooch, and I squeed so much.
Story as a whole I found interesting to an extent. They actually managed to do something cool with the High Republic era. There are some odd hiccups and weird choices, but it's overall another solid story of heavy themes and heartbreak, with tender emotional moments in the mix. Though not quite as refined as Fallen Order's story.

Random thoughts:
Rancors can eat shit, those unblockable grab moves are awful.
Loved seeing some Clankers again.
Blaster saber stance seems like a downgrade compared to standard single blade, but if you upgrade it a bit and stick with it, it's very satisfying to use.
So many hot women all over Koboh....Cal shoulda formed a harem, he has the rizz to spare.
Skoova.

Those holo matches were fun to begin, but when you start losing again and again to harder opponents....and the announcer guy won't shut the fuck up with his obnoxious ass voice....ooooohhhhhh I came close to snapping.
Luckily I figured out the best setup. Use the Skriton and place a Purge Trooper Commander behind him. If you don't have enough points for a Skriton, use a DT Sentry Droid. Basically, any large opponent with a PTC behind it will usually win you a round.

I don't have much more to say. Just another banger Star Wars game. Respawn can do no wrong. Here's hoping they go three for three with the next one.
Now to see whether Ubisoft can make a stand with Outlaws.



Btw, everyone said the Darth Vader boss fight was difficult, but I beat it in one go on Jedi Master difficulty, whereas I got stomped by Bode and Dagen Gera three times each in their final fights. Just saying, of all the main boss fights, he was way easier to beat, though that might be mainly down to Cere being more powerful than Cal.
Who's to say, really.

Tra un po' lo platino. Belli gli stili nuovi, alcuni boss sono al limite dell'impossibile a difficoltà massima.