Star Wars Jedi: Survivor

Star Wars Jedi: Survivor

released on Apr 28, 2023

Star Wars Jedi: Survivor

released on Apr 28, 2023

The story of Cal Kestis continues in Star Wars Jedi: Survivor, a third-person, galaxy-spanning, action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively driven, single-player title picks up five years after the events of Star Wars Jedi: Fallen Order and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times — but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?


Also in series

Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

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The story is not as strong as the previous title, but gameplay is improved feeling smoother and with more stance variations. Great environments and some challenging boss encounters (some a little unfair).

It's so good, when I get a new monitor I will be playing it to completion.

could not run the game as in the game is so shit on pc it does NOT WORK

dis is how you do a sequel boys

everything good about the first game is better here, and with a lot more of it. story is much better, bosses are a lot more exciting, movement feels fantastic, every frame is just begging for screenshot photography. also the rematch from the first game probably the best boss fight in a star wars game ever so points for that.

would be 5 star rating if the game didn't run so poorly. cheers!

Jedi Survivor kicks off with an amazing intro recapping some of the story beats from the first game “Fallen Order” to get players up to speed. Jedi Survivor was a bit of a breath of fresh air in the days of the woeful Disney Star Wars TV shows, mainly “The Acolyte”. Where a Star Wars story is told using a medium where there are no limitations in the worlds you can create and every scene isn’t created using “The Volume” and written by people who have never seen a Star Wars film before.

I really enjoyed Fallen Order, the gameplay was fun, it wasn’t too long, just a nice video game experience. Jedi Survivor is more of the same but longer. With most sequels they add additional features such as new moves and abilities. The story picks up 5 years after Fallen Order, the team has gone their separate ways and as you’d expect, Cal needs their help again to stop an ancient Jedi turned to the dark side and find the planet Tanalorr where the Jedi can seek refuge from the Empire.

As mentioned before, the game is very much like the previous one in the series. Jedi Survivor is roughly 15 hours longer than Fallen Order which spoiled the whole “short and sweet” aspect I and others liked about Fallen Order. Roughly 80% of the gameplay is wall running and climbing. By the end of the game I was just getting sick and tired of it. The game started off well and I enjoyed the exploration and finding all the collectables, which again, are mostly cosmetic which stifled my enthusiasm to find them all. I will give the game credit for now falling to the “yellow paint on climbable surfaces” though, however, this did mean I got lost a few times but I would always pick not having it over having it. I miss the good old days of jumping up and down an area hoping to find a wall for my character to latch onto and climb.

The game takes place over 4-5 worlds but none of them really felt diverse enough to make each of them unique or interesting on their own. You find yourself travelling back and forth over and over to the point it gets tiring. I couldn’t help but to think, “Who designed these areas in the Star Wars world?” barely any area could ever be traversed by a human that didn’t have Jedi-like abilities. Areas just make no sense. They better resembled a surf map from the old Counter-Strike days.

I started off the game on the second easiest setting but as I’m no souls player or good at video games I swapped to the easiest setting. The possible downside to this though was the fact that I didn’t need tactics to defeat enemies just mash the attack button. Due to this, skills became almost pointless and I was only claiming them from the skill tree as something to do. One thing I did find frustrating about the combat is that Jedi Survivor is one of those games where you need to wait until Cal has finished the previous attack’s animation before executing the next move which would often catch me out and cost me HP. Some of the finisher attacks that Cal does though are so satisfying and very cool.

The game's graphics are gorgeous and the worlds are immersive, even in performance mode. Saying that though, over a year after the game’s release there are still a lot of gameplay bugs. Mainly character models misbehaving. I had: Cal leaping up into the air while passing through a crack in the wall, enemies dying midair and staying there, a patch of grass stuck in mid air throughout difference scenes, AT-ST walkers still making walking noises and footsteps after being downed, Greez T-posing behind his pilot seat and characters clipping through other items. It happened far too often and consistently that it just came across as poor work. On top of all of this there was often a lot of pop in as environments loaded.

Jedi Survivor has a really amazing beginning and an incredible ending. I just wish EA hadn’t added that extra 15 hours of gameplay in the middle consisting of land traversal via wall running and climbing. They probably caved after idiots complained the previous game was too short for them. Well this is what you get, I hope they are happy. The battles are satisfying and the moves cool as hell but it’s the bloat that drags it all down. Due to this I just wanted to be done with it and came out the other end slightly disappointed but not regretful as I still had loads of fun with it.

Jogão do caralho. O primeiro jogo é mush típico do Star Wars pós-aquisição pela Disney. Mas esse aqui é muito foda. Proper story lads!
O jogo pareceu ser bem mais longo do que de fato foi, e isso é um elogio, tendo em vista que gosto de histórias longas.
Confesso que achei que o jogo ia acabar umas 5 horas antes do final real. Não esperava o último plot twist.
Primeiro jogo em muito tempo que me dá gosto de jogar. Os videogames são um hobbie decadente para mim. Talvez seja efeito da idade. Mas esse aqui foi como nos velhos tempos.