Star Wars Jedi: Survivor

Star Wars Jedi: Survivor

released on Apr 28, 2023

Star Wars Jedi: Survivor

released on Apr 28, 2023

The story of Cal Kestis continues in Star Wars Jedi: Survivor, a third-person, galaxy-spanning, action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively driven, single-player title picks up five years after the events of Star Wars Jedi: Fallen Order and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times — but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?

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Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

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Star Wars Jedi: Survivor, a sequel to Respawn Entertainment's Star Wars Jedi: Fallen Order, was released on April 28, 2023. Taking place 5 years after the first game in the series, Survivor sees Cal Kestis set out on another cinematic adventure across the galaxy as he grapples with the Dark Side, the oppression of the Galactic Empire, a powerful rouge Jedi, and a betrayal he never saw coming. While the game expands on the combat and exploration found in the first game in mostly positive ways, some technical hiccups and a lack of overall story focus and graphical polish hold it back from greatness.

The core gameplay of Survivor remains familiar for those who played the first game in the series: a blend of Souls-like combat and Metroidvania exploration. Survivor, however, refines and expands upon both of these elements with new combat options and traversal mechanics that make defeating enemies and finding secrets far more enjoyable. For starters, three new fighting stances and lightsaber configurations were added to the game that not only look cool but also add strategic depth to the fun yet shallow combat of Fallen Order. Parrying and deflecting blaster bolts with a button press and lightsaber swing is still impactful, while the Force powers in Survivor are more versatile and usable than they ever were in Fallen Order. While the game overall still has a decent learning curve that will prove aggravating for those looking to simply press buttons, it’s not insurmountable (minus a few optional boss fights). As for traversal, a major gripe regarding the first game was Cal’s slow movement speed and lack of fast travel options. Thankfully Survivor corrects both of these issues with new abilities like a grappling hook and a mid-air dash as well as fast travel points dotted across every explorable planet that makes backtracking for upgrades and secrets far less of a chore.

The worlds you explore in Survivor are a significant step up from what was on display in Fallen Order. Gone is the linear planet design the first game was lambasted for, and in its stead sits Survivor’s sprawling, visually diverse environments. There are lush forests, desolate wastelands, swampy bogs, abandoned military installations, and monster-infested caves, each with several avenues of adventure, packed to the brim with secrets, hidden tombs, environmental puzzles, and optional combat challenges that reward exploration and encourage players to stray from the beaten path. This focus on world-building also extends to the narrative, with Survivor fleshing out the lore and factions introduced in the first game. The returning cast of Cal Kestis, his droid companion BD-1, and the crew of the Mantis continue to be a highlight, with their bond deepening as they face new threats, gain new allies, and face near insurmountable hardships. New characters like Bode Akuna, Dagan Gera, and Rayvis add fresh perspectives and interesting dynamics to the narrative that seemed to be lacking from the first.

Unfortunately, technical shortcomings and graphical issues, even playing the game nearly a year after release, dim the experience at times. Frame rate drops and texture pop-ins can be frequent, even on the PS5 version of the game. The level design, while offering more open environments, can feel less meticulously crafted than Fallen Order's, with some areas feeling nearly identical to others and almost devoid of life at times. The narrative, while engaging, treads familiar territory of Star Wars plots of the past and may not surprise seasoned fans. While I certainly enjoyed my time with the game, it was unfortunate to have such issues that really pulled me out of an otherwise fantastic experience.

To summarize, Star Wars Jedi: Survivor is a worthy successor, offering a more refined combat system, expansive worlds to explore, and a deeper (if not safe) story for Cal Kestis. The addition of new lightsaber stances and traversal abilities makes combat a thrilling dance of strategy and execution. Exploration is more rewarding thanks to larger environments that are filled with secrets. However, technical issues and a slight lack of narrative innovation prevent it from being a clear improvement over its predecessor. If you crave a thrilling lightsaber adventure with plenty of Star Wars lore and fan service, Survivor delivers in spades. But for those seeking a flawless experience or a groundbreaking narrative, it might be wise to wait for another patch (if one is coming) or a significant price drop.

Le termine dando de baja. Estuve suspendiendo otros juegos por intentar jugar a este. Es divertido y me encanta el universo pero esta rotisimo. Es completamente injugable. Cuando se dignen a arreglarlo lo jugaré.

Nossa, como eu gostei desse jogo.
Se voce é fã da saga star wars melhor ainda.
Voce lutar com um sabre de liz é muito lindo e voce se empolga.
Ademais a história também é muito envolvente.
Recomendo muito.

amei o primeiro jogo, mas esse é impossivel de se jogar, 1 ano depois e continua com um desempenho horrivel, triste que a ea entregou um jogo sem o menor polimento

Supera em literalmente tudo o antecessor, com novos estilos de luta e um mundo aberto muito divertido de se explorar, infelizmente ainda não dá pra Pilotar naves e senti falta de uma customização de personagem mas no fim do dia é melhor não ter do q fazer meia bomba então sim, é um ótimo projeto pro q ele se propõe