A standalone expansion of StarCraft II: Wings of Liberty
You are Sarah Kerrigan, former Queen of Blades. Once the most feared entity in the galaxy, you now wait in a cell in the depths of a high-security research laboratory. Before the murderous forces of the Terran Dominion close in, you must plot your escape to the dark reaches of space… and reclaim your living empire at the Heart of the Swarm.
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This is the revengeance arc we all needed!
Absolutely had a blast playing through this, evolving my units, and anticipating what crazy new unlocks I would get next. There's a lot of sense of progression for an RTS here, and the characters are all interesting to talk to. I knew the story was going to be very one-directional, but it really is about the journey in this instance.
Worth a playthrough if you have any interest in RTS. It's a very smooth transition from learning the ropes in the beginning to managing multiple armies near the end. :p
Absolutely had a blast playing through this, evolving my units, and anticipating what crazy new unlocks I would get next. There's a lot of sense of progression for an RTS here, and the characters are all interesting to talk to. I knew the story was going to be very one-directional, but it really is about the journey in this instance.
Worth a playthrough if you have any interest in RTS. It's a very smooth transition from learning the ropes in the beginning to managing multiple armies near the end. :p
This was a hard cheevos playthrough and I kinda burnt out at the end. My opinion on the Heart of the Swarm campaign hasn't changed much.
Through this hard mode playthrough, in which most of time I was just playing and not worrying about cheevos, I got to see a lot of the cool quirks on a lot of Zerg units and their alterations. The campaign does a lot to restrain the player though with a segmented campaign progression and a few levels where the player is given specific units unrelated to their playstyle. The campaign feels rushed too, unfortunately, and lacks the scenario variety that Wings of Liberty had.
Through this hard mode playthrough, in which most of time I was just playing and not worrying about cheevos, I got to see a lot of the cool quirks on a lot of Zerg units and their alterations. The campaign does a lot to restrain the player though with a segmented campaign progression and a few levels where the player is given specific units unrelated to their playstyle. The campaign feels rushed too, unfortunately, and lacks the scenario variety that Wings of Liberty had.
Divertido y gran historia de inicio hasta la mitad, sumamente aburrido y malo de mitad da final, final insatisfactorio, aparte de gameplay que decae mucho a medida que avanzas, tienes un héroe que puede solearse misiones y bases enteras, además, espameando de 100 a 200 bichitos iniciales (zerglings) en una misma oleada puedes destruir cualquier base de un asalto